YOU! You MONSTER! How many must you terrorize to sate your infernal urges!?
The Beast is the boss of Chapter 5: The Far Wildlands. It is a giant, monstrous centipede. Kabbu has first encountered it back when he traveled from the north to the Ant Kingdom with his master and his friend. It has attacked the travelers, and only Kabbu managed to escape alive. After the most recent mission brings the team to the Far Swampland, he resolves to slay The Beast in revenge. This leads to him choosing not to hide when The Beast comes towards the party, ignoring the protests of the rest of the team as well as Maki, choosing to fight the monster instead. The team nearly gets overwhelmed, but Kabbu manages to gather all of his strength and slay The Beast, saving his new friends.
In addition to its defense and high HP, The Beast can attack by either biting a bug or stabbing them with its horns. Horns deal more damage, while the bite drains HP. It can also unleash a poisonous breath. This attacks hits the entire party, requiring a Button Mash/Button Sequence action command to block, poisoning on failure. It can also spend a turn charging, dashing and damaging everyone with its horns on its next turn. It can burrow underground, making itself untargetable by most attacks. It can only use its bite attack while underground, and won't attack on the turn it burrowed on normal difficulty. Before taking its action, it can roar and raise its attack by 1 for 2 turns. This move becomes more common the less HP it has remaining. Upon being reduced to 25 (28) HP, it will start taking two action per turn, although it will never charge its dash attack as its first action.
While battling it in Chapter 5, it won't go below 10 HP. After getting its turn at this amount of HP, it will KO both Vi and Leif, and also reduce Kabbu to 1 HP. At this point, Kabbu's anger and determination will heal him to full HP and permanently increase his attack. Just keep him in the front row and keep attacking, and you should win the fight.
Save your Freezes to the end of the fight if you can - you'll need them to deal with The Beast's damage output once it starts making two powered up attacks per turn. Defense Up and/or Attack Down can also give you much needed breathing room. If it burrows, get it back above ground either with Leif's basic attack, or with Under Strike/Frozen Drill for more damage (as well as a chance to Freeze with the second option). If it charges, use Cleanse, as the dash doesn't deal much damage by itself.
Trivia[edit | edit source]
- The Beast is an amazonian giant centipede - one of the largest and most dangerous centipedes.
- If Chompy is present during the battle, she will disappear during the 10 HP event.
- The 10 HP event is skipped while fighting The Beast in B.O.S.S. Instead, the fight progresses normally.
|Bosses and Minibosses|
|Chapter 2||Acolyte Aria • Zasp and Mothiva • Venus' Guardian|
|Chapter 3||Ahoneynation • Heavy Drone B-33|
|Chapter 4||Astotheles • Dune Scorpion • The Watcher|
|Chapter 5||The Beast • General Ultimax|
|Chapter 6||Primal Weevil • Cross and Poi • Zasp and Mothiva • ULTIMAX Tank|
|Chapter 7||Wasp King • The Everlasting King|
|Quest||Monsieur Scarlet • Cenn and Pisci • Kabbu and Kali • Broodmother • Zommoth • Riz • Team Maki • Mother Chomper|
|Bounty||Devourer • Tidal Wyrm • Seedling King • False Monarch • Peacock Spider|