Status effects are conditions that have various attributes that impact the battle state. Team Snakemouth can inflict various status effects on themselves and on enemies through the use of skills, medals, and items. Some enemies also have the ability to inflict status effects on themselves, allies, and the team.
Overview[]
All enemies have their own percent chance of resisting the Poison, Sleep, Numb, and Freeze status effects. When an enemy is inflicted with a status effect, their resistance to it increases by an amount dependent on the source and type. The Burn status effect uses an enemy's Poison resistance.
Resistance increase by source | |||
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Source | Regular Resistance Increase | Resistance Increase in Hard Mode | |
Poison | 0% | 0% | |
Poison Needles | 5% | 8% | |
Numb | 10% | 15% | |
Electric Needles | 12% | 15% | |
Sleep | 9% | 13% | |
Sleepy Needles | 8% | 10% | |
Freeze | 13 | 18% |
Status Booster decreases all of an enemy's resistances by 15% and Frigid Coffin reduces an enemy's Freeze resistance by 30%. These effects stack. If an enemy has 100% resistance or more to a status effect, it cannot be decreased by either of these sources.
Status Relay transfers all status effects between party members while relaying turns.
A party member with Status Mirror equipped will inflict any status effects inflicted on them by an enemy's attack on the enemy who inflicted the status effect on them.
Resist All increases a party member's resistance to all negative status effects, with the exception of ATK Down and DEF Down, by 50%, and give them complete immunity to status effects inflicted by items.
Team Snakemouth will be inflicted by Poison, Sleep, Freeze, Numb, Burn, Inky and Sticky only if they fail to block attacks that inflict it.
To prevent situations where the party can be repeatedly immobilized in battle due to status effects such as Sleep or Numb, the game will account for if Team Snakemouth is unable to act for 4 turns, and, if this occurs, then all status effects are cured on the 5th turn of doing nothing.[1] Status effects appear as an icon next to the character they're affecting. If there is more than one status effect on the same character, or if the character is affected by any Medals which also use icons, the icons are cycled through. The icons, besides the ones for Flipped, Hustle, Taunt and Unsteady, also have a number within them. For Charge, it represents the amount of charges a character has. For Extra Turn, it represents the amount of total turns a character has. For all other status effects, it represents the current duration of the status effect, in turns.
Poison[]
Poison gives the afflicted a purple tint (in the case of party members, it also makes them do their tired animation), and damages them, at the end of every round, by:
- 1 HP if their maximum HP is 20 or lower;
- 2 HP if their maximum HP is 30 or lower in the case of a party member, and if it is higher than 20 in the case of an enemy; or
- 3 HP if they are a party member and their maximum HP is higher than 30.
Poison cannot decrease HP below 1. Its icon is the purple outline of a skull.
Poison | |||
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Sources of Poison for Team Snakemouth | Sources of Poison for enemies | Cures for Poison | |
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Medal Interactions | |||
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Sleep[]
The afflicted gains a special animation, cannot act and has their health healed at the end of every round for 10% of their max HP, rounded up, with a minimum of 1. It is cured after getting attacked - taking damage from Poison or Burn won't remove it. If an enemy is put to sleep, then woken up with an attack, it still loses its next action. If a party member who has used up their next action for a team skill (meaning that they won't get an action next turn), is put to sleep (by an item or an attack), and then woken up by an attack, they still get an action next turn. Its icon is a cloud.
Sleep | |||
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Sources of Sleep for Team Snakemouth | Sources of Sleep for enemies | Cures for Sleep | |
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Medal Interactions | |||
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Freeze[]
The afflicted is encased inside an ice cube, cannot act, and their defense is lowered by one. Is cured after getting attacked - taking damage from Poison or Burn won't remove it. If an enemy with multiple actions gets frozen, then broken out with an attack, it will only get one action on it's turn. Its icon is a snowflake.
Freeze | |||
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Sources of Freeze for Team Snakemouth | Sources of Freeze for enemies | Cures for Freeze | |
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Medal Interactions | |||
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Numb[]
The afflicted is stuck in their hit animation, occasionally flashes yellow, has electrical sparks around them occasionally, cannot attack and has their defense raised by 1. Its icon is a yellow spark.
Numb | |||
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Sources of Numb for Team Snakemouth | Sources of Numb for enemies | Cures for Numb | |
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Medal Interactions | |||
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Burn[]
Gives the afflicted a red tint and random flames around them, and damages them, at the end of every round, by
- 2 HP if their maximum HP is 22 or lower; or
- 3 HP if their maximum HP is higher than 22.
Burn cannot decrease HP below 1. Its icon is a flame.
Burn | |||
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Sources of Burn for Team Snakemouth | Sources of Burn for enemies | Cures for Burn | |
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Sticky[]
The afflicted cannot use items. Sticky can only affect party members, and its icon is a sapling (the icon for items), alongside a red X.
Sticky | ||
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Sources of Sticky for Team Snakemouth | Cures for Sticky | |
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Ink[]
The afflicted has purple droplets coming out of them and cannot use skills. Ink can only affect party members, and its icon is a purple droplet.
Ink | ||
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Sources of Ink for Team Snakemouth | Cures for Ink | |
ATK Up[]
The affected's attack is increased by 1. ATK Up's icon is the pink outline of a shortened sword with a red upwards-facing arrow inside it. Delayed attacks, such as the Security Turret's Delayed Shot, are unaffected.
ATK Up | ||
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Sources of ATK Up for Team Snakemouth | Sources of ATK Up for enemies | Clearers of ATK Up |
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ATK Down[]
The affected's attack is decreased by 1. ATK Down's icon is the pink outline of a shortened sword with the edges cracked and a red downwards-facing arrow inside it.
ATK Down | ||
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Sources of ATK Down for Team Snakemouth | Sources of ATK Down for enemies | Cures for ATK Down |
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DEF Up[]
The affected's defense is increased by 1.
DEF Down[]
The affected's defense is decreased by 1.
Charge[]
The affected's next attack deals 1 more damage for each charge they have. They can only have, at most, three charges at once. Attacking consumes all charges.
Extra Turn[]
The affected has a specified amount of extra actions this turn.
Flipped[]
The enemy's defense has been reduced to 0.
HP Regen[]
The affected's HP is healed at the end of every round.
Sources of HP Regen |
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Hustle[]
The affected party member will have an extra turn next turn. Extra actions given by hustle items only apply when the player can act, so if Team Snakemouth is stunned and eat hustle candy, they will apply at the end of the stun.
Sources of Hustle |
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Taunt[]
Enemies affected are forced to target the taunt user. Party members affected cannot use skills, use items, or relay turns.
Sources of Taunt |
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TP Regen[]
The party's TP is being restored at the end of every round.
Sources of TP Regen |
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Unsteady[]
The enemy is unsteady and will fall down if hit again. Given to Venus' Guardian while flying, Heavy Drone B-33 and Wasp Bomber after being hit once.