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Status Effects are effects that can be inflicted on either the Trio or any enemy that isn't invulnerable to it.

There are currently 4 status effects in the game right now, with 2 medals giving partial immunity to 2 of the effects.

Negative Effects

  • Poison: Damages the inflicted party member(s) every turn for 1 damage.
    • Ways to inflict: None.
    • Ways to get inflicted: Jellyshroom, Spuder, and using Danger Shroom
    • Resistance medals: Poison Resistance (50% resist. 2 total medals)
  • Sleep: Prevents any actions on the inflicted party member(s) until it wears off, but heal 1hp each turn until then. Will be immediately cancelled when attacked.
    • Ways to inflict: None.
    • Ways to get inflicted: Numbnail
    • Resistance medals: Sleep Resistance (50% resist. 1 total medal; Has no actual effect in the demo)
  • Rage: Makes the inflicted enemy only attack the party member who caused the effect The affected party member is unable to use any other moves other than 'Attack'.
    • Ways to inflict: Beetle's skill: Taunt (Initial skill, costs 1 TP)
    • Ways to get inflicted: Zasp's attack, "Taunt", which enrages a single party member
    • Resistance medals: None
  • Frozen: Prevents any actions on the inflicted party member(s) until it wears off. When attacked, the member will be freed, but they take 1 more damage from the attack.
    • Ways to inflict: Moth's skill, Icefall (Initial skill, costs 4 TP)
    • Ways to get inflicted: Krawler (Not in demo)
    • Resistance medals: Frost Resist (Not in demo)
  • Broken: Makes inflicted enemy have -1 defense for 2 turns
    • Ways to inflict: Moth's skill, Break (Medal-based skill, costs 3 TP)
    • Ways to get inflicted: None
    • Resistance medals: None
  • Numb: Prevents any actions on the inflicted party member(s) until it wears off.
    • Ways to inflict: None
    • Ways to get inflicted: None
    • Resistance medals:Numb Resistance (Not in demo)

Positive Effects

  • Infront: Makes the party member do +1 damage, at the cost of being targeted more often by enemies
    • Ways to inflict: None
    • Ways to get inflicted: Changing the party order to put the desired party member in the front
  • Spicy: Makes the inflicted party member(s) do +1 damage for 2 turns
    • Ways to inflict: None
    • Ways to get inflicted: Spicy Berry
  • Burly: Makes the inflicted party member(s) have +1 defense for 2 turns
    • Ways to inflict: None
    • Ways to get inflicted: Burly Berry
  • Charged: Makes the inflicted party member(s) do +1 damage for the next attack, after which it disappears. This will stack up to 3 times, allowing up to +3 damage on the next attack
    • Ways to inflict: None
    • Ways to get inflicted: Moth's skill, Charge Up (Learned at Level 4, costs 3 TP)
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