Overview
Status Effects are conditions that have various attributes that impact the battle state. Team Snakemouth can inflict various status effects on themselves and on enemies through the use of skills, medals, and items. Some enemies also have the ability to inflict status effects on themselves, allies, and the team.
All enemies have their own percent chance of resisting the Poison, Sleep, Numb, and Freeze status effects. When an enemy is inflicted with a status, their resistance to it increases by an amount dependent on the source and type. The Burn status uses an enemy's Poison resistanace.
Status Booster decreases all of an enemy's resistances by 15% and Frigid Coffin reduces an enemy's Freeze resistance by 30%. These effects stack. If an enemy has 100% resistance or more to a status, it cannot be decreased by either of these sources.
Team Snakemouth will be inflicted by Poison, Sleep, Freeze, Numb, and Burn only if they fail to block attacks that inflict it.
Source | Resistance Increase | Hard Mode |
---|---|---|
Poison | 0% | 0% |
Poison Needles | 5% | 8% |
Numb | 10% | 15% |
Electric Needles | 12% | 15% |
Sleep | 9% | 13% |
Sleepy Needles | 8% | 10% |
Poison
Damages the afflicted according to the formula
ceil(MAX HP/10) - 1
with a range of 1 to 2 for enemies and a range of 1 to 3 for Team Snakemouth. Cannot decrease HP below 1.
Sources of Poison | Enemy Sources of Poison | Cures for Poison |
---|---|---|
|
Interactions:
- Eternal Venom Poison never expires naturally.
- Poison Attacker Increases ATK by 1 while poisoned.
- Poison Defender Increases DEF by 1 while poisoned.
- Poison Resistance 50% chance to resist poison. 100% resistance to poison from items.
- Poison Touch While poisoned, direct attackers may be poisoned.
- Resist All 50% chance to resist poison. 100% resistance to poison from items.
- Reverse Toxin Poison heals the afflicted instead of damages, but decreases defense by 1 while poisoned
- Weak Stomach Items that don't cure poison will inflict poison.
- Status Mirror When afflicted, the enemy will be afflicted as well.
Sleep
The afflicted cannot act and has their health healed every turn for 10% of their max HP, rounded up, with a minimum of 1. Is cured after taking damage. If you put an enemy to sleep, then wake it up with an attack, it will still lose it's next action. If a party member who has used up their next action for a team skill (meaning that they won't get an action next turn), gets put to sleep (by an item or an attack), and is then woken up by an attack, they will get an action next turn.
Sources of Sleep | Enemy Sources of Sleep | Cures for Sleep |
---|---|---|
|
Interactions:
- Heavy Sleeper Damage does not cure sleep. Sleep heals for 30% of max HP instead of 10%. Damage taken is halved while alseep.
- Sleep Resistance 50% chance to resist sleep. 100% resistance to sleep from items.
- Resist All 50% chance to resist sleep. 100% resistance to sleep from items.
- Status Mirror When afflicted, the enemy will be afflicted as well.
Freeze
The afflicted cannot act and their defense is lowered by one. Is cured after taking damage. If an enemy with multiple actions gets frozen, then broken out with an attack, it will only get one action on it's turn.
Sources of Freeze | Enemy Sources of Freeze | Cures for Freeze |
---|---|---|
|
Interactions:
- Frostbite While frozen, chance to freeze direct attackers, reflects damage of direct attacks, and halves damage taken.
- Freeze Resistance 50% chance to resist freeze. 100% resistance to freeze from items.
- Resist All 50% chance to resist freeze. 100% resistance to freeze from items.
- Status Mirror When afflicted, the enemy will be afflicted as well.
Numb
The afflicted cannot attack and their defense is raised by 1.
Sources of Numb | Enemy Sources of Numb | Cures for Numb |
---|---|---|
|
Interactions:
- Numb Resistance 50% chance to resist numb. 100% resistance to numb from items.
- Resist All 50% chance to resist numb. 100% resistance to numb from items.
- Shock Trooper While numbed, all damage is completely nullified.
- Status Mirror When afflicted, the enemy will be afflicted as well.
Burn
Damages the afflicted according to the formula.
ceil(MAX HP / 7.5) - 1
with a range of 2 to 3. Cannot decrease HP below 1.
Sources of Burn | Enemy Sources of Burn | Cures for Burn |
---|---|---|
|
Sticky
The afflicted cannot use items.
Sources of Sticky | Cures for Sticky |
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Ink
The afflicted cannot use skills.
Sources of Ink | Cures for Ink |
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ATK Up
The effected's attack is increased by 1.
ATK Down
The effected's attack is decreased by 1.
DEF Up
The effected's defense is increased by 1.
DEF Down
The effected's defense is decreased by 1.
Charge
The effected's next attack deals 1 more damage for each charge they have. Maximum of 3 at once. Attacking consumes all charges.
Extra Turn
The effected has a specified amount of extra actions this turn.
Flipped
The enemy's defense has been reduced to 0.
HP Regen
The effected's HP is being healed every turn.
Sources of HP Regen |
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Hustle
The effected party member will have an extra turn next turn.
Sources of Hustle |
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In Front
Effects the member at the front of the party. Their ATK is raised by 1 but they have a 60% chance of being targeted by an enemy attack.
Taunt
Enemies effected are forced to target Kabbu. Party members effected cannot use skills, use items, or relay turns.
Sources of Taunt |
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TP Regen
The party's TP is being restored every turn.
Sources of TP Regen |
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Unsteady
The enemy is unsteady and will fall down if hit again. Given to Venus' Guardian (flying), Heavy Drone B-33, and Wasp Bomber after being hit once.