Overview[edit | edit source]

Status Effects are conditions that have various attributes that impact the battle state. Team Snakemouth can inflict various status effects on themselves and on enemies through the use of skills, medals, and items. Some enemies also have the ability to inflict status effects on themselves, allies, and the team.

All enemies have their own percent chance of resisting the Poison, Sleep, Numb, and Freeze status effects. When an enemy is inflicted with a status, their resistance to it increases by an amount dependent on the source and type. The Burn status uses an enemy's Poison resistanace.

Status Booster decreases all of an enemy's resistances by 15% and Frigid Coffin reduces an enemy's Freeze resistance by 30%. These effects stack. If an enemy has 100% resistance or more to a status, it cannot be decreased by either of these sources.

Team Snakemouth will be inflicted by Poison, Sleep, Freeze, Numb, and Burn only if they fail to block attacks that inflict it.

Source Resistance Increase Hard Mode
Poison 0% 0%
Poison Needles 5% 8%
Numb 10% 15%
Electric Needles 12% 15%
Sleep 9% 13%
Sleepy Needles 8% 10%

Poison[edit | edit source]

Poison.png

Damages the afflicted for 10% of their max HP each turn, rounded down, with a minimum of 1 and maximum of 3. Cannot decrease HP below 1.

Sources of Poison Enemy Sources of Poison Cures for Poison

Interactions:

  • Eternal venom icon.png Eternal Venom Poison never expires naturally.
  • Poison attacker icon.png Poison Attacker Increases ATK by 1 while poisoned.
  • Poison defender icon.png Poison Defender Increases DEF by 1 while poisoned.
  • Poison resistance icon.png Poison Resistance 50% chance to resist poison. 100% resistance to poison from items.
  • Poison touch icon.png Poison Touch While poisoned, direct attackers may be poisoned.
  • Resist all icon.png Resist All 50% chance to resist poison. 100% resistance to poison from items.
  • Reverse toxin icon.png Reverse Toxin Poison heals the afflicted instead of damages, but decreases defense by 1 while poisoned
  • Weak stomach icon.png Weak Stomach Items that don't cure poison will inflict poison.

Sleep[edit | edit source]

Sleep.png

The afflicted cannot act and has their health healed every turn for 10% of their max HP, rounded up, with a minimum of 1. Is cured after taking damage.

Sources of Sleep Enemy Sources of Sleep Cures for Sleep

Interactions:

  • Heavy sleeper icon.png Heavy Sleeper Damage does not cure sleep. Sleep heals for 30% of max HP instead of 10%. Damage taken is halved while alseep.
  • Sleep resistance icon.png Sleep Resistance 50% chance to resist sleep. 100% resistance to sleep from items.
  • Resist all icon.png Resist All 50% chance to resist sleep. 100% resistance to sleep from items.

Freeze[edit | edit source]

Freeze.png

The afflicted cannot act and their defense is lowered by one. Is cured after taking damage.

Sources of Freeze Enemy Sources of Freeze Cures for Freeze

Interactions:

  • Frostbite icon.png Frostbite While frozen, chance to freeze direct attackers, reflects damage of direct attacks, and halves damage taken.
  • Sleep resistance icon.png Sleep Resistance 50% chance to resist freeze. 100% resistance to freeze from items.
  • Resist all icon.png Resist All 50% chance to resist freeze. 100% resistance to freeze from items.

Numb[edit | edit source]

Numb.png

The afflicted cannot attack and their defense is raised by 1.

Sources of Numb Enemy Sources of Numb Cures for Numb

Interactions:

  • Numb resistance icon.png Numb Resistance 50% chance to resist numb. 100% resistance to numb from items.
  • Resist all icon.png Resist All 50% chance to resist numb. 100% resistance to numb from items.
  • Shock trooper icon.png Shock Trooper While numbed, all damage is completely nullified.

Burn[edit | edit source]

Burn.png

Damages the afflicted for ?% of their max HP each turn, rounded down, with a minimum of 1 and maximum of ?. Cannot decrease HP below 1.

Sources of Burn Enemy Sources of Burn Cures for Burn

Sticky[edit | edit source]

Sticky.png

The afflicted cannot use items.

Sources of Sticky Cures for Sticky

Ink[edit | edit source]

Ink.png

The afflicted cannot use skills.

Sources of Sticky Cures for Sticky

ATK Up[edit | edit source]

ATK up.png

The effected's attack is increased by 1.

ATK Down[edit | edit source]

ATK down.png

The effected's attack is decreased by 1.

DEF Up[edit | edit source]

DEF up.png

The effected's defense is increased by 1.

DEF Down[edit | edit source]

DEF down.png

The effected's defense is decreased by 1.

Charge[edit | edit source]

Charge.png

The effected's next attack deals 1 more damage for each charge they have. Maximum of 3 at once. Attacking consumes all charges.

Extra Turn[edit | edit source]

Extra Turn.png

The effected has a specified amount of extra actions this turn.

Flipped[edit | edit source]

Knocked down.png

The enemy's defense has been reduced to 0.

HP Regen[edit | edit source]

HP regen.png

The effected's HP is being healed every turn.

Sources of HP Regen

Hustle[edit | edit source]

Hustle.png

The effected party member will have an extra turn next turn.

Sources of Hustle

In Front[edit | edit source]

In front.png

Effects the member at the front of the party. Their ATK is raised by 1 but they have a 60% chance of being targeted by an enemy attack.

Taunt[edit | edit source]

Taunt.png

Enemies effected are forced to target Kabbu. Party members effected cannot use skills, use items, or relay turns.

Sources of Taunt

TP Regen[edit | edit source]

TP regen.png

The party's TP is being restored every turn.

Sources of TP Regen


Unsteady[edit | edit source]

Unsteady.png

The enemy is unsteady and will fall down if hit again. Given to Venus' Guardian (flying), Heavy Drone B-33, and Wasp Bomber after being hit once.

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