Bug Fables Wiki
Advertisement
Bug Fables Wiki

Overview

Status Effects are conditions that have various attributes that impact the battle state. Team Snakemouth can inflict various status effects on themselves and on enemies through the use of skills, medals, and items. Some enemies also have the ability to inflict status effects on themselves, allies, and the team.

All enemies have their own percent chance of resisting the Poison, Sleep, Numb, and Freeze status effects. When an enemy is inflicted with a status, their resistance to it increases by an amount dependent on the source and type. The Burn status uses an enemy's Poison resistanace.

Status Booster decreases all of an enemy's resistances by 15% and Frigid Coffin reduces an enemy's Freeze resistance by 30%. These effects stack. If an enemy has 100% resistance or more to a status, it cannot be decreased by either of these sources.

Team Snakemouth will be inflicted by Poison, Sleep, Freeze, Numb, Burn, Inky and Sticky only if they fail to block attacks that inflict it.

Source Resistance Increase Hard Mode
Poison 0% 0%
Poison Needles 5% 8%
Numb 10% 15%
Electric Needles 12% 15%
Sleep 9% 13%
Sleepy Needles 8% 10%
Freeze ? ?

Poison

Poison.png

Damages the afflicted according to the formula ceil(MAX HP/10) - 1 with a range of 1 to 2 for enemies and a range of 1 to 3 for Team Snakemouth. Cannot decrease HP below 1.

Sources of Poison Enemy Sources of Poison Cures for Poison

Interactions:

  • Eternal venom icon.png Eternal Venom Poison never expires naturally.
  • Poison attacker icon.png Poison Attacker Increases ATK by 1 while poisoned.
  • Poison defender icon.png Poison Defender Increases DEF by 1 while poisoned.
  • Poison resistance icon.png Poison Resistance 50% chance to resist poison. 100% resistance to poison from items.
  • Poison touch icon.png Poison Touch While poisoned, direct attackers may be poisoned.
  • Resist all icon.png Resist All 50% chance to resist poison. 100% resistance to poison from items.
  • Reverse toxin icon.png Reverse Toxin Poison heals the afflicted instead of damages, but decreases defense by 1 while poisoned
  • Weak stomach icon.png Weak Stomach Items that don't cure poison will inflict poison.
  • Status mirror icon.png Status Mirror When afflicted, the enemy will be afflicted as well.

Sleep

Sleep.png

The afflicted cannot act and has their health healed every turn for 10% of their max HP, rounded up, with a minimum of 1. Is cured after getting attacked - taking damage from Poison or Burn won't remove it. If you put an enemy to sleep, then wake it up with an attack, it will still lose it's next action. If a party member who has used up their next action for a team skill (meaning that they won't get an action next turn), gets put to sleep (by an item or an attack), and is then woken up by an attack, they will get an action next turn.

Sources of Sleep Enemy Sources of Sleep Cures for Sleep

Interactions:

  • Heavy sleeper icon.png Heavy Sleeper Damage does not cure sleep. Sleep heals for 30% of max HP instead of 10%. Damage taken is halved while alseep.
  • Sleep resistance icon.png Sleep Resistance 50% chance to resist sleep. 100% resistance to sleep from items.
  • Resist all icon.png Resist All 50% chance to resist sleep. 100% resistance to sleep from items.
  • Status mirror icon.png Status Mirror When afflicted, the enemy will be afflicted as well.

Freeze

Freeze.png

The afflicted cannot act and their defense is lowered by one. Is cured after getting attacked - taking damage from Poison or Burn won't remove it. If an enemy with multiple actions gets frozen, then broken out with an attack, it will only get one action on it's turn.

Sources of Freeze Enemy Sources of Freeze Cures for Freeze

Interactions:

  • Frostbite icon.png Frostbite While frozen, chance to freeze direct attackers, reflects damage of direct attacks, and halves damage taken.
  • Freeze resistance icon.png Freeze Resistance 50% chance to resist freeze. 100% resistance to freeze from items.
  • Resist all icon.png Resist All 50% chance to resist freeze. 100% resistance to freeze from items.
  • Status mirror icon.png Status Mirror When afflicted, the enemy will be afflicted as well.

Numb

Numb.png

The afflicted cannot attack and their defense is raised by 1.

Sources of Numb Enemy Sources of Numb Cures for Numb

Interactions:

  • Numb resistance icon.png Numb Resistance 50% chance to resist numb. 100% resistance to numb from items.
  • Resist all icon.png Resist All 50% chance to resist numb. 100% resistance to numb from items.
  • Shock trooper icon.png Shock Trooper While numbed, all damage is completely nullified.
  • Status mirror icon.png Status Mirror When afflicted, the enemy will be afflicted as well.

Burn

Burn.png

Damages the afflicted according to the formula. ceil(MAX HP / 7.5) - 1 with a range of 2 to 3. Cannot decrease HP below 1.

Sources of Burn Enemy Sources of Burn Cures for Burn

Sticky

Sticky.png

The afflicted cannot use items.

Sources of Sticky Cures for Sticky

Ink

Ink.png

The afflicted cannot use skills.

Sources of Ink Cures for Ink

ATK Up

ATK up.png

The effected's attack is increased by 1.

ATK Down

ATK down.png

The effected's attack is decreased by 1.

DEF Up

DEF up.png

The effected's defense is increased by 1.

DEF Down

DEF down.png

The effected's defense is decreased by 1.

Charge

Charge.png

The effected's next attack deals 1 more damage for each charge they have. Maximum of 3 at once. Attacking consumes all charges.

Extra Turn

Extra Turn.png

The effected has a specified amount of extra actions this turn.

Flipped

Knocked down.png

The enemy's defense has been reduced to 0.

HP Regen

HP regen.png

The effected's HP is being healed every turn.

Sources of HP Regen

Hustle

Hustle.png

The effected party member will have an extra turn next turn.

Sources of Hustle

Taunt

Taunt.png

Enemies effected are forced to target the taunt user. Party members effected cannot use skills, use items, or relay turns.

Sources of Taunt

TP Regen

TP regen.png

The party's TP is being restored every turn.

Sources of TP Regen


Unsteady

Unsteady.png

The enemy is unsteady and will fall down if hit again. Given to Venus' Guardian (flying), Heavy Drone B-33, and Wasp Bomber after being hit once.