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'''Skills, '''or''' Battle Skills,''' are special attacks used in battle for either buffs or increased damage. All skills cost a certain amount of TP to use.
+
'''Skills, ''' are special attacks that can be used in battles. Skills cost an amount of TP to use.
   
  +
{|class="article-table mw-collapsible mw-collapsed" width="100%" border="0" cellspacing="1" cellpadding="1"
This is a list of all skills in the game:
 
==[[Vi]]'s Skills==
 
{| style="width: 650px;" class="article-table" cellpadding="1" border="0" cellspacing="1"
 
 
|-
 
|-
  +
! style="background-color: #315E1C; color:white; font-size:15pt; text-align:left"; colspan="2" | Vi's Skills
! scope="col"|Name
 
! scope="col"|Effect
 
! scope="col"|TP Cost
 
! scope="col"|Obtained
 
 
|-
 
|-
  +
! Name and Description
|Tornado Toss
 
  +
! width="20%"|Cost and Method to Obtain
|Hit an enemy up to 4 (5 with [[A.D.B.P. Enhancer]]) times with the Beemerang. Successive hits deal decreasing damage. The second hit is affected by temporary defense increasing effects like [[Status Effects|Numb]] a second time, and they can reduce the damage to 0.
 
|3 (4)
 
|Starting Skill
 
 
|-
 
|-
  +
{{TableDisplayNoIcon
|Hurricane Toss
 
  +
| name = Tornado Toss
|Hit an enemy up to 4 times (5 with A.D.B.P. Enhancer), ignores 1 point of defense and flips flippable enemies
 
  +
| desc = Tosses the beemerang in a circular motion. Multi hit move that targets a single enemy.
|5 (6)
 
  +
| effect = Hit an enemy up to 4 times with the Beemerang. Damage decreases by 1 each hit. Base damage starts at 1 less than Vi's ATK and won't decrease below 1.
|Learn Beemerang Halt
 
  +
| bonusdamage = -1
|-
 
  +
| tp = 3
|Secret Stash
 
  +
| location = Starting Skill
|Heals a party member for 4 HP and cures poison.
 
  +
}}
|3
 
  +
{{TableDisplayNoIcon
|Rank 2
 
  +
| name = Hurricane Toss
|-
 
  +
| desc = Vi tosses the Beemerang and holds it in place, ignoring 1 defense while damaging and flipping an enemy.
|Needle Toss
 
  +
| effect = Hit an enemy up to 4 times. Pierces 1 DEF. Flips and unearths. Base damage starts at 1 less than Vi's ATK and won't decrease below 1.
|Throw 2 needles, (3 with A.D.B.P. Enhancer) dealing 1 less damage each. If the second needle hits the same enemy as the first, it's damage will be reduced by 2. If the third needle hits the same enemy as the second, it's damage will be reduced by 4. If the damage would be reduced to 0 without taking temporary effects like [[Last Attack]] or exhaustion into account, it's reduced to 1 instead, then temporary effects are applied, which can reduce it to 0. Ignores defense.
 
  +
| bonusdamage = -1
|4 (5)
 
  +
| tp = 5
|Rank 11
 
  +
| location = Learn Beemerang Halt
|-
 
  +
}}
|Needle Pincer
 
  +
{{TableDisplayNoIcon
|Hit the first grounded enemy twice (thrice with A.D.B.P. Enhancer), dealing full damage on first hit. If the previous hit dealt 4 or more damage without taking temporary effects like [[Status Effects|In Front]] or [[Last Attack]] increasing it, the next one deals 2 less. Otherwise, the next hit deal 1 less, to minimum of 1. Exhaustion penalty can still reduce it to 0 afterwards. Ignores defense.
 
  +
| name = Secret Stash
|5 (6)
 
  +
| desc = Vi heals 4 HP to an ally while curing poison with an item from her secret stash. This does not consume normal items.
|Rank 15
 
  +
| effect = Heals an ally for 4 HP. Cures poison.
|-
 
  +
| tp = 3
|Heavy Throw
 
  +
| location = Rank 2
|Hit an enemy once, dealing 3 extra damage and lowering their defense for 2 turns. Failing to catch the Beemerang after causes Vi to hit herself.
 
  +
}}
|5
 
  +
{{TableDisplayNoIcon
|{{ii|Heavy Throw}}
 
  +
| name = Needle Toss
|-
 
  +
| desc = Vi tosses some piercing darts at enemies.
|Sharing Stash
 
  +
| effect = Throw 2 needles in chosen directions. Pierces all DEF. Base damage starts at 1 less than Vi's attack, but does not decrease by 1 each it.
|Heals all party members for 2 HP and gives HP regeneration for 2 turns. Cures poison.
 
  +
| bonusdamage = -1
|6
 
  +
| tp = 4
|[[Vi's Request]]
 
  +
| location = Rank 11
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Needle Pincer
  +
| bonusdamage = 0
  +
| desc = Hits an enemy twice with needles, dealing piercing damage. Must target the first grounded enemy.
  +
| effect = The first grounded enemy is hit 2 times. The second hit deals 1 less damage, or 2 less if the first hit had a base damage of 4 or more. Pierces all DEF. Base damage won't decrease below 1.
  +
| tp = 5
  +
| location = Rank 15
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Heavy Throw
  +
| desc = Vi throws the beemerang with all her might, dealing high damage to an enemy and lowering its defense. Watch out for the rebound!
  +
| bonusdamage = 3
  +
| effect = Hit an enemy once causing DEF down for 2 turns and dealing 3 extra damage. Failing to catch the Beemerang afterwards causes Vi to hit herself for 1 damage.
  +
| tp = 5
  +
| location = {{ii|Heavy Throw}}
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Sharing Stash
  +
| desc = Vi will heal the entire party with items from her secret stash, healing poison and restoring 2 HP for 3 turns!
  +
| effect = Heals 2 HP to all party members and grants HP regeneration for 2 turns. Cures Poison.
  +
| tp = 6
  +
| location = [[Vi's Request]]
  +
}}
 
|}
 
|}
  +
==[[Kabbu]]'s Skills==
 
{| style="width: 650px;" class="article-table" cellpadding="1" border="0" cellspacing="1"
+
{|class="article-table mw-collapsible mw-collapsed" width="100%" border="0" cellspacing="1" cellpadding="1"
 
|-
 
|-
  +
! style="background-color: #315E1C; color:white; font-size:15pt; text-align:left"; colspan="2" | Kabbu's Skills
! scope="col"|Name
 
! scope="col"|Effect
 
! scope="col"|TP Cost
 
! scope="col"|Obtained
 
 
|-
 
|-
  +
! Name and Description
|Taunt
 
  +
! width="20%"|Cost and Obtained
|Makes enemies focus only on attacking Kabbu for the current turn. This skill can be upgraded with the Deep Taunt medal. Said medal causes Taunt to decrease the enemies defense but increases their attack.
 
|2
 
|Starting Skill
 
 
|-
 
|-
  +
{{TableDisplayNoIcon
|Heavy Strike
 
  +
| name = Taunt
|Hit the first grounded enemy, dealing 2 extra damage and flipping them. Penetrates 1 defense.
 
  +
| desc = Taunts enemies, making them focus on attacking Kabbu for this turn.
|3
 
  +
| effect = Single-target attacks will only target Kabbu this turn.
|Rank 4
 
  +
| tp = 2
|-
 
  +
| location = Starting Skill
|Pep Talk
 
  +
}}
|Revives a KO'd ally with 4 HP.
 
  +
{{TableDisplayNoIcon
|5
 
  +
| name = Heavy Strike
|Enter the left side of [[Golden Settlement]] during the [[Golden Festival]]
 
  +
| desc = Kabbu will charge up his horn for a powerful strike. Can only target the first grounded enemy.
|-
 
  +
| effect = The first grounded enemy is attacked. Deals 2 extra damage. Pierces 1 DEF. Flips.
|Dash Through
 
  +
| tp = 3
|Kabbu dashes forward, hitting all grounded enemies, dealing 1 extra damage and flips them. Penetrates 1 defense.
 
  +
| bonusdamage = 2
|5
 
  +
| location = Rank 4
|Approach the [[Lost Sands]] gate after starting [[Chapter 3]]
 
  +
}}
|-
 
  +
{{TableDisplayNoIcon
|Under Strike
 
  +
| name = Pep Talk
|Hits twice and flips the targets. The first hit deals full damage. If Kabbu's base attack is 2 or more, the second hit deals 1 less. Otherwise, it deals the same amount. Ignores defense. Can hit buried enemies. Can hit two enemies, if they're close enough to each other.
 
  +
| desc = Kabbu will inspire a fallen ally, rallying them to continue fighting!
|5
 
  +
| effect = Revives one KO'd party member with 4 HP.
|Learn Beetle Dig
 
  +
| tp = 5
|-
 
  +
| location = Enter the left side of [[Golden Settlement]] during the [[Golden Festival]]
|Pebble Toss
 
  +
}}
|Tosses a rock at an enemy. This move always deals 1 damage.
 
  +
{{TableDisplayNoIcon
|1
 
  +
| name = Dash Through
|{{ii|Mighty Pebble}}
 
  +
| desc = Kabbu charges forward, damaging all grounded enemies with his horn. This also flips enemies.
|-
 
  +
| effect = Hits all grounded enemies. Deals 1 extra damage. Pierces 1 DEF. Flips.
|Boulder Toss
 
  +
| bonusdamage = 1
|Tosses a boulder at an enemy. Deals 3 extra damage and 2 damage to adjacent enemies. Failing the command causes the boulder to land on Kabbu.
 
  +
| tp = 5
|4
 
  +
| location = Approach the [[Lost Sands]] gate after starting [[Chapter 3]]
|{{ii|Mightier Pebble}}
 
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Under Strike
  +
| desc = Kabbu will dig under enemies, hitting them with a power flipping, piercing strike.
  +
| effect = Hits 2 times. If base damage is 2 or more, the second hit deals 1 less damage. Pierces all DEF. Flips and unearths. Can hit multiple enemies.
  +
| tp = 5
  +
| location = Learn the Beetle Dig field skill.
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Pebble Toss
  +
| desc = Kabbu will toss a rock, dealing 1 damage to any enemy.
  +
| effect = Damages one enemy. Always deals 1 damage.
  +
| tp = 1
  +
| location = {{ii|Mighty Pebble}}
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Boulder Toss
  +
| desc = Kabbu tosses a big rock at his foe. It can hit enemies near the target too!
  +
| effect = Deals 3 extra damage to selected enemy and 2 damage to adjacent enemies. Failing the action command causes the boulder to land on Kabbu and deals 1 damage to him.
  +
| bonusdamage = 3
  +
| tp = 4
  +
| location = {{ii|Mightier Pebble}}
  +
}}
 
|}
 
|}
  +
==[[Leif]]'s Skills==
 
{| style="width: 650px;" class="article-table" cellpadding="1" border="0" cellspacing="1"
+
{|class="article-table mw-collapsible mw-collapsed" width="100%" border="0" cellspacing="1" cellpadding="1"
 
|-
 
|-
  +
! style="background-color: #315E1C; color:white; font-size:15pt; text-align:left"; colspan="2" | Leif's Skills
! scope="col"|Name
 
! scope="col"|Effect
 
! scope="col"|TP Cost
 
! scope="col"|Obtained
 
 
|-
 
|-
  +
! Name and Description
|Icefall
 
  +
! width="20%"|Cost and Obtained
|Chucks an ice projectile at a location, hitting enemies around that location with full damage and having a chance to freeze them for 1 turn.
 
|4
 
|Starting Skill
 
 
|-
 
|-
  +
{{TableDisplayNoIcon
|Frigid Coffin
 
  +
| name = Icefall
|Encases an enemy in ice, dealing 2 extra damage. Has a high chance to freeze the enemy for 2 turns. Can only target grounded enemies.
 
  +
| desc = Creates an ice projectile that may freeze any enemies around its impact radius.
|3
 
  +
| effect = A projectile of ice explodes at a chosen location. May freeze for 1 turn.
|Rank 6
 
  +
| bonusdamage = 0
|-
 
  +
| tp = 4
|Bubble Shield Lite
 
  +
| location = Starting skill
|Prevents all damage to one party member for a turn.
 
  +
}}
|3
 
  +
{{TableDisplayNoIcon
|Enter the [[Bee Kingdom Hive]]
 
  +
| name = Frigid Coffin
|-
 
  +
| desc = Encases an enemy in ice, with a great chance to freeze. Can only target grounded enemies.
|Bubble Shield
 
  +
| effect = Damages one enemy with a high chance to freeze them. (Subtracts 30% from enemy freeze resistance.) Deals 2 extra damage. Can only target grounded enemies.
|Prevents all damage to all party members for a turn. Leif can't act next turn.
 
  +
| bonusdamage = 2
|7
 
  +
| tp = 3
|Learn the Bubble Shield field skill
 
  +
| location = Rank 6
|-
 
  +
}}
|Ice Rain
 
  +
{{TableDisplayNoIcon
|Drops 4 icicles on enemies, dealing full damage and having a chance to freeze for 1 turn each hit. Can hit two enemies if they're close enough to each other.
 
  +
| name = Bubble Shield Lite
|11
 
  +
| desc = Leif shields an ally from all harm for 1 turn
|Enter [[Upper Snakemouth]]
 
  +
| effect = A chosen party member is made invulnerable for 1 turn.
|-
 
  +
| tp = 3
|Cleanse
 
  +
| location = Enter the [[Bee Kingdom Hive]]
|Removes an enemy's temporary status changes and charges. Includes defensive stances used by enemies like [[Numbnail|Numbnails]], but doesn't include the Flipped Status Effect.
 
  +
}}
|2
 
  +
{{TableDisplayNoIcon
|Rank 13
 
  +
| name = Bubble Shield
|-
 
  +
| desc = Leif creates a shield that negates damage for all allies during 1 turn. Leif is then unable to act for 1 turn.
|Charge Up
 
  +
| effect = All party members are made invulnerable for 1 turn. Decreases Leif's turns by 2 instead of 1.
|Charges a party member, making their next attack deal 1 extra damage. Stacks up to 3 times.
 
  +
| tp = 7
|3
 
  +
| location = Learn the Shield field skill.
|{{ii|Charge Up}}
 
  +
}}
|-
 
  +
{{TableDisplayNoIcon
|Empower
 
  +
| name = Ice Rain
|Increases a party member's attack by 1 for 2 turns.
 
  +
| desc = Creates a rain of icicles, capable of damage all enemies with a chance to freeze them.
|3
 
  +
| effect = Drop 4 icicles at chosen locations. May freeze enemies. Each icicle can hit multiple enemies.
|{{ii|Empower}}
 
  +
| bonusdamage = 0
|-
 
  +
| tp = 11
|Fortify
 
  +
| location = Enter [[Upper Snakemouth]]
|Increases a party member's defense by 1 for 2 turns.
 
  +
}}
|4
 
  +
{{TableDisplayNoIcon
|{{ii|Fortify}}
 
  +
| name = Charge Up
|-
 
  +
| desc = Charges up a party member, boosting their attack the next time they strike. Stacks up to 3 times.
|Enfeeble
 
  +
| effect = A chosen party member is given one [[Status Effects#Charge|charge]].
|Reduces an enemy's attack by 1 for 2 turns.
 
  +
| tp = 3
|5
 
|{{ii|Enfeeble}}
+
| location = {{ii|Charge Up}}
  +
}}
|-
 
  +
{{TableDisplayNoIcon
|Break
 
  +
| name = Charge Up+
|Reduces an enemy's defense by 1 for 2 turns.
 
  +
| desc = Charges up the party, boosting their attack the next time they strike. Stacks up to 3 times.
|2
 
  +
| effect = All party members are given one charge.
|{{ii|Break}}
 
  +
| tp = 5
|-
 
|Charge Up+
+
| location = {{ii|Charge Up+}}
  +
}}
|Charges all party members, making their next attack deal 1 extra damage. Stacks up to 3 times.
 
  +
{{TableDisplayNoIcon
|7
 
  +
| name = Empower
|{{ii|Charge Up+}}
 
  +
| desc = Boosts an ally's attack by 1 for 2 turns.
|-
 
  +
| effect = A chosen party member is given ATK up for 2 turns.
|Empower+
 
  +
| tp = 3
|Increases all party members' attack by 1 for 3 turns.
 
  +
| location = {{ii|Empower}}
|7
 
  +
}}
|{{ii|Empower+}}
 
  +
{{TableDisplayNoIcon
|-
 
  +
| name = Empower+
|Fortify+
 
|Increases all party members' defense by 1 for 3 turns.
+
| desc = Boosts the party's attack by 1 for 3 turns.
  +
| effect = All party members are given ATK up for 3 turns.
|6
 
  +
| tp = 6
|{{ii|Fortify+}}
 
  +
| location = {{ii|Empower+}}
|-
 
  +
}}
|Enfeeble+
 
  +
{{TableDisplayNoIcon
|Reduces all enemies' attack by 1 for 3 turns.
 
  +
| name = Fortify
|7
 
  +
| desc = Boosts an ally's defense by 1 for 2 turns.
|{{ii|Enfeeble+}}
 
  +
| effect = A chosen party member is given DEF up for 2 turns.
|-
 
  +
| tp = 2
|Break+
 
  +
| location = {{ii|Fortify}}
|Reduces all enemies' defense by 1 for 3 turns.
 
  +
}}
|6
 
  +
{{TableDisplayNoIcon
|{{ii|Break+}}
 
  +
| name = Fortify+
  +
| desc = Boosts the party's defense by 1 for 3 turns.
  +
| effect = All party members are given DEF up for 3 turns.
  +
| tp = 5
  +
| location = {{ii|Fortify+}}
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Enfeeble
  +
| desc = Reduces an enemy's attack by 1 for 2 turns
  +
| effect = A chosen enemy is given ATK down for 2 turns.
  +
| tp = 3
  +
| location = {{ii|Enfeeble}}
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Enfeeble+
  +
| desc = Reduces all enemies' attack by 1 for 3 turns
  +
| effect = All enemies are given ATK down for 3 turns.
  +
| tp = 6
  +
| location = {{ii|Enfeeble+}}
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Break
  +
| desc = Reduces an enemy's defense by 1 for 2 turns
  +
| effect = A chosen enemy is given DEF down for 2 turns.
  +
| tp = 2
  +
| location = {{ii|Break}}
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Break+
  +
| desc = Reduces all enemies' defense by 1 for 3 turns
  +
| effect = All enemies are given DEF down for 3 turns.
  +
| tp = 5
  +
| location = {{ii|Break+}}
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Cleanse
  +
| desc = Removes all temporary charges and status effects from one enemy.
  +
| effect = Removes charges and status effects from an enemy.
  +
| tp = 2
  +
| location = Rank 13
  +
}}
 
|}
 
|}
   
  +
{|class="article-table mw-collapsible mw-collapsed" width="100%" border="0" cellspacing="1" cellpadding="1"
== General Skills ==
 
{| class="article-table"
 
!
 
Name
 
!
 
Effect
 
!
 
TP/HP cost
 
!
 
Obtained
 
 
|-
 
|-
  +
! style="background-color: #315E1C; color:white; font-size:15pt; text-align:left"; colspan="2" | General Skills
|Sturdy
 
|Raises equipped party member's defense by 3 and blocks all status effects, but prevents them from getting extra turns for a turn.
 
|2 TP
 
|{{ii|Tardigrade Shield}}
 
 
|-
 
|-
  +
! Name and Description
|Hard Charge
 
  +
! width="20%"|Cost and Obtained
|Gives the equipped party member's 3 charges, increasing the next attack's damage.
 
|5 HP
 
|{{ii|Hard Charge}}
 
 
|-
 
|-
  +
{{TableDisplayNoIcon
|Royal Decree
 
  +
| name = Sturdy
|Increases all party members' attack and defense by 1 for 2 turns.
 
  +
| desc = Grants 3 defense and status immunity for 1 turn, converting extra turns into HP.
|5 TP
 
  +
| effect = Raises DEF by 3 and blocks negative status effects. The party member loses all extra turns and cannot gain more this turn. Heals 1 HP for each turn lost.
|While [[Queen Elizant II|Elizant]] is a follower.
 
  +
| tp = 2
  +
| location = {{ii|Tardigrade Shield}}
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Hard Charge
  +
| desc = Grants maximum charge to the user at the cost of HP.
  +
| effect = Grants 3 charges at the cost of HP instead of TP.
  +
| tp = 5
  +
| location = {{ii|Hard Charge}}
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Royal Decree
  +
| desc = Elizant will inspire the party, boosting attack and defense by 1 for 2 turns.
  +
| effect = Grants ATK up and DEF up to every party member for 2 turns.
  +
| tp = 5
  +
| location = While [[Queen Elizant II]] is a follower.
  +
}}
 
|}
 
|}
   
== Team Skills ==
+
==Team Skills==
  +
A '''Team Skill''' requires the participation of multiple party members to execute, using a turn from each and granting exhaustion. Party members can have negative turns if executing multiple team skills in a row and will not recover until they reach a positive number. A team skill cannot be used if a party member involved has fainted or is numbed, frozen, or asleep.
Unlike the rest of the skills, these skills require several party members to use up their turns. All team members involved will gain exhaustion. Using the moves while the party members haven't moved will use up their turn as well, but the party members who have already acted can still be involved in the skill as long as they are not inflicted with any status effects that prevents them from moving, although that will cost them their action next round, similarly to Leif's Bubble Shield. Most of these do not factor in front attack bonus, dealing the same damage regardless of party order. The moves cannot be used if the party members involved are fainted or stunned.
 
{| class="article-table"
 
!Name
 
!Effect
 
!TP cost
 
!Required party members
 
!Obtained
 
|-
 
|Frozen Drill
 
|Hits an enemy 4 times, dealing Kabbu's and Leif combined attack halved each hit, flipping them with a chance to freeze them for 1 turn. The first three attacks ignore defence; the last doesn't but will hit an extra point of damage.
 
   
  +
{|class="article-table mw-collapsible mw-collapsed" width="100%" border="0" cellspacing="1" cellpadding="1"
The damage from Frozen Drill prefers to hit for even values. (i.e. if Kabbu and Leif's average attack is 2 an attack increase or decrease of 1 on either of them will not affect the damage; however if the average is 3 an increase or decrease of 1 will make the damage either 4 or 2, respectively.)
 
|8
 
|Kabbu and Leif
 
|Rank 17
 
 
|-
 
|-
  +
! style="background-color: #315E1C; color:white; font-size:15pt; text-align:left"; colspan="2" | Team Skills
|Fly Drop
 
|Hits an enemy once for Vi's and Kabbu's combined attack + 4. Ignores defense.
 
|6
 
|Vi and Kabbu
 
|Learn Fly
 
 
|-
 
|-
  +
! Name and Description
|Frost Relay
 
  +
! width="20%"|Cost and Obtained
|Leif and Vi hit an enemy alternatively, hitting 6 times each, dealing normal damage on the first hit and 1 less damage than the previous hit on following ones. Unlike other similar skills, this damage can be reduced to 0. Charges affect only the first hit by each bug. Leif's hits have a chance to freeze. Temporary effects other than Charge, like [[Status Effects|In Front]] or [[Last Attack]], only affect the bug initiating the attack - the other one uses their base attack. Missing an Action Command will end the combination early.
 
|10
 
|Vi and Leif
 
|Complete [[Find the Ingredients!]]
 
 
|-
 
|-
  +
{{TableDisplayNoIcon
|Frost Bowling
 
  +
| name = Frozen Drill
|Hits all enemies for combined attack of all party members worth of damage. The attack can be ended early to deal an additional hit to the last enemy hit, dealing 3 less damage than the first hit of this ability. You can still deal the additional hit after the last enemy is hit, and it can hit 2 enemies if you time it right. Has a chance to freeze enemies it hits for 1 turn.
 
  +
| desc = Leif creates an ice spike while Kabbu bursts from underground, flipping an enemy with a chance to freeze it.
|9
 
  +
| effect = Hits an enemy 4 times, dealing Kabbu's and Leif's combined ATK halved each hit. The first 3 attacks pierce 1 DEF. The last attack deals 1 extra damage. Chance to freeze for 1 turn. Flips.
|Vi, Kabbu and Leif
 
  +
| tp = 8
|Complete [[Leif's Request]]
 
  +
| location = Rank 17
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Fly Drop
  +
| desc = Vi will drop Kabbu on an enemy, causing huge piercing damage!
  +
| effect = Hits one enemy, dealing Vi's and Kabbu's combined attack + 4. Pierces all DEF.
  +
| tp = 6
  +
| location = Learn the Bee Fly field skill
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Frost Relay
  +
| desc = Leif and Vi take turns striking an enemy, freezing it and whacking it without mercy!
  +
| effect = Leif and Vi take turns attacking an enemy for a total of 12 hits. Each hit deals 1 less damage. Leif's hits have may freeze the enemy. Missing an action command ends the attack early.
  +
| tp = 10
  +
| location = Complete [[Find the Ingredients!]]
  +
}}
  +
{{TableDisplayNoIcon
  +
| name = Frost Bowling
  +
| desc = Leif freezes Vi, then Kabbu tosses her at enemies. The ultimate team move!
  +
| effect = Hits all flying, grounding, and burrowed enemies. Deals damage equal to the combined ATK of every party member. Can be ended early to create an explosion that deals 3 less damage. May freeze for 1 turn.
  +
| tp = 9
  +
| location = Complete [[Leif's Request]]
  +
}}
 
|}
 
|}
   
== Tips ==
 
* Hitting the same enemy twice with the same skill in a single attack will reduce the damage of consecutive hits to a minimum of 1 (if the enemy is armored the damage will eventually deal 0 damage without damage penetration). This applies to all multi-hit skills, with the exception of Ice Rain, regardless of whether or not they can hit multiple enemies.
 
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 20:00, 30 July 2021

Skills, are special attacks that can be used in battles. Skills cost an amount of TP to use.

Vi's Skills
Name and Description Cost and Method to Obtain
Tornado Toss

Tosses the beemerang in a circular motion. Multi hit move that targets a single enemy.
Hit an enemy up to 4 times with the Beemerang. Damage decreases by 1 each hit. Base damage starts at 1 less than Vi's ATK and won't decrease below 1.

TP: 3
Starting Skill
Hurricane Toss

Vi tosses the Beemerang and holds it in place, ignoring 1 defense while damaging and flipping an enemy.
Hit an enemy up to 4 times. Pierces 1 DEF. Flips and unearths. Base damage starts at 1 less than Vi's ATK and won't decrease below 1.

TP: 5
Learn Beemerang Halt
Secret Stash

Vi heals 4 HP to an ally while curing poison with an item from her secret stash. This does not consume normal items.
Heals an ally for 4 HP. Cures poison.

TP: 3
Rank 2
Needle Toss

Vi tosses some piercing darts at enemies.
Throw 2 needles in chosen directions. Pierces all DEF. Base damage starts at 1 less than Vi's attack, but does not decrease by 1 each it.

TP: 4
Rank 11
Needle Pincer

Hits an enemy twice with needles, dealing piercing damage. Must target the first grounded enemy.
The first grounded enemy is hit 2 times. The second hit deals 1 less damage, or 2 less if the first hit had a base damage of 4 or more. Pierces all DEF. Base damage won't decrease below 1.

TP: 5
Rank 15
Heavy Throw

Vi throws the beemerang with all her might, dealing high damage to an enemy and lowering its defense. Watch out for the rebound!
Hit an enemy once causing DEF down for 2 turns and dealing 3 extra damage. Failing to catch the Beemerang afterwards causes Vi to hit herself for 1 damage.

TP: 5
Heavy throw icon Heavy Throw
Sharing Stash

Vi will heal the entire party with items from her secret stash, healing poison and restoring 2 HP for 3 turns!
Heals 2 HP to all party members and grants HP regeneration for 2 turns. Cures Poison.

TP: 6
Vi's Request
Kabbu's Skills
Name and Description Cost and Obtained
Taunt

Taunts enemies, making them focus on attacking Kabbu for this turn.
Single-target attacks will only target Kabbu this turn.

TP: 2
Starting Skill
Heavy Strike

Kabbu will charge up his horn for a powerful strike. Can only target the first grounded enemy.
The first grounded enemy is attacked. Deals 2 extra damage. Pierces 1 DEF. Flips.

TP: 3
Rank 4
Pep Talk

Kabbu will inspire a fallen ally, rallying them to continue fighting!
Revives one KO'd party member with 4 HP.

TP: 5
Enter the left side of Golden Settlement during the Golden Festival
Dash Through

Kabbu charges forward, damaging all grounded enemies with his horn. This also flips enemies.
Hits all grounded enemies. Deals 1 extra damage. Pierces 1 DEF. Flips.

TP: 5
Approach the Lost Sands gate after starting Chapter 3
Under Strike

Kabbu will dig under enemies, hitting them with a power flipping, piercing strike.
Hits 2 times. If base damage is 2 or more, the second hit deals 1 less damage. Pierces all DEF. Flips and unearths. Can hit multiple enemies.

TP: 5
Learn the Beetle Dig field skill.
Pebble Toss

Kabbu will toss a rock, dealing 1 damage to any enemy.
Damages one enemy. Always deals 1 damage.

TP: 1
Mighty pebble icon Mighty Pebble
Boulder Toss

Kabbu tosses a big rock at his foe. It can hit enemies near the target too!
Deals 3 extra damage to selected enemy and 2 damage to adjacent enemies. Failing the action command causes the boulder to land on Kabbu and deals 1 damage to him.

TP: 4
Mightier pebble icon Mightier Pebble
Leif's Skills
Name and Description Cost and Obtained
Icefall

Creates an ice projectile that may freeze any enemies around its impact radius.
A projectile of ice explodes at a chosen location. May freeze for 1 turn.

TP: 4
Starting skill
Frigid Coffin

Encases an enemy in ice, with a great chance to freeze. Can only target grounded enemies.
Damages one enemy with a high chance to freeze them. (Subtracts 30% from enemy freeze resistance.) Deals 2 extra damage. Can only target grounded enemies.

TP: 3
Rank 6
Bubble Shield Lite

Leif shields an ally from all harm for 1 turn
A chosen party member is made invulnerable for 1 turn.

TP: 3
Enter the Bee Kingdom Hive
Bubble Shield

Leif creates a shield that negates damage for all allies during 1 turn. Leif is then unable to act for 1 turn.
All party members are made invulnerable for 1 turn. Decreases Leif's turns by 2 instead of 1.

TP: 7
Learn the Shield field skill.
Ice Rain

Creates a rain of icicles, capable of damage all enemies with a chance to freeze them.
Drop 4 icicles at chosen locations. May freeze enemies. Each icicle can hit multiple enemies.

TP: 11
Enter Upper Snakemouth
Charge Up

Charges up a party member, boosting their attack the next time they strike. Stacks up to 3 times.
A chosen party member is given one charge.

TP: 3
Charge up icon Charge Up
Charge Up+

Charges up the party, boosting their attack the next time they strike. Stacks up to 3 times.
All party members are given one charge.

TP: 5
Charge up+ icon Charge Up+
Empower

Boosts an ally's attack by 1 for 2 turns.
A chosen party member is given ATK up for 2 turns.

TP: 3
Empower icon Empower
Empower+

Boosts the party's attack by 1 for 3 turns.
All party members are given ATK up for 3 turns.

TP: 6
Empower+ icon Empower+
Fortify

Boosts an ally's defense by 1 for 2 turns.
A chosen party member is given DEF up for 2 turns.

TP: 2
Fortify icon Fortify
Fortify+

Boosts the party's defense by 1 for 3 turns.
All party members are given DEF up for 3 turns.

TP: 5
Fortify+ icon Fortify+
Enfeeble

Reduces an enemy's attack by 1 for 2 turns
A chosen enemy is given ATK down for 2 turns.

TP: 3
Enfeeble icon Enfeeble
Enfeeble+

Reduces all enemies' attack by 1 for 3 turns
All enemies are given ATK down for 3 turns.

TP: 6
Enfeeble+ icon Enfeeble+
Break

Reduces an enemy's defense by 1 for 2 turns
A chosen enemy is given DEF down for 2 turns.

TP: 2
Break icon Break
Break+

Reduces all enemies' defense by 1 for 3 turns
All enemies are given DEF down for 3 turns.

TP: 5
Break+ icon Break+
Cleanse

Removes all temporary charges and status effects from one enemy.
Removes charges and status effects from an enemy.

TP: 2
Rank 13
General Skills
Name and Description Cost and Obtained
Sturdy

Grants 3 defense and status immunity for 1 turn, converting extra turns into HP.
Raises DEF by 3 and blocks negative status effects. The party member loses all extra turns and cannot gain more this turn. Heals 1 HP for each turn lost.

TP: 2
Tardigrade shield icon Tardigrade Shield
Hard Charge

Grants maximum charge to the user at the cost of HP.
Grants 3 charges at the cost of HP instead of TP.

TP: 5
Hard charge icon Hard Charge
Royal Decree

Elizant will inspire the party, boosting attack and defense by 1 for 2 turns.
Grants ATK up and DEF up to every party member for 2 turns.

TP: 5
While Queen Elizant II is a follower.

Team Skills

A Team Skill requires the participation of multiple party members to execute, using a turn from each and granting exhaustion. Party members can have negative turns if executing multiple team skills in a row and will not recover until they reach a positive number. A team skill cannot be used if a party member involved has fainted or is numbed, frozen, or asleep.

Team Skills
Name and Description Cost and Obtained
Frozen Drill

Leif creates an ice spike while Kabbu bursts from underground, flipping an enemy with a chance to freeze it.
Hits an enemy 4 times, dealing Kabbu's and Leif's combined ATK halved each hit. The first 3 attacks pierce 1 DEF. The last attack deals 1 extra damage. Chance to freeze for 1 turn. Flips.

TP: 8
Rank 17
Fly Drop

Vi will drop Kabbu on an enemy, causing huge piercing damage!
Hits one enemy, dealing Vi's and Kabbu's combined attack + 4. Pierces all DEF.

TP: 6
Learn the Bee Fly field skill
Frost Relay

Leif and Vi take turns striking an enemy, freezing it and whacking it without mercy!
Leif and Vi take turns attacking an enemy for a total of 12 hits. Each hit deals 1 less damage. Leif's hits have may freeze the enemy. Missing an action command ends the attack early.

TP: 10
Complete Find the Ingredients!
Frost Bowling

Leif freezes Vi, then Kabbu tosses her at enemies. The ultimate team move!
Hits all flying, grounding, and burrowed enemies. Deals damage equal to the combined ATK of every party member. Can be ended early to create an explosion that deals 3 less damage. May freeze for 1 turn.

TP: 9
Complete Leif's Request