m (Reordered the moves to be chronological.) Tag: Visual edit |
No edit summary Tag: Source edit |
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|Hit an enemy up to 4 times (5 with ADBP Enhancer) , ignores 1 point of defense, and flips flippable enemies |
|Hit an enemy up to 4 times (5 with ADBP Enhancer) , ignores 1 point of defense, and flips flippable enemies |
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|5 (6) |
|5 (6) |
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+ | |Learn Beemerang Halt |
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− | |[[Chapter 2: Sacred Golden Hills|Chapter 2]] |
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|- |
|- |
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|Secret Stash |
|Secret Stash |
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|Heals a party member for 4 HP and cures poison. |
|Heals a party member for 4 HP and cures poison. |
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|3 |
|3 |
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+ | |Rank 2 |
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− | |Learned at rank 2 |
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|- |
|- |
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|Needle Toss |
|Needle Toss |
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|Throw 2 needles, (3 with ADBP Enhancer) dealing full damage each, unless you hit the same enemy twice in a row, in which case the second hit deals 1 damage less (and 3rd hit 2 damage less than the 1st, with Enhancer). Ignores defense. |
|Throw 2 needles, (3 with ADBP Enhancer) dealing full damage each, unless you hit the same enemy twice in a row, in which case the second hit deals 1 damage less (and 3rd hit 2 damage less than the 1st, with Enhancer). Ignores defense. |
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|4 (5) |
|4 (5) |
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− | | |
+ | |Rank 11 |
|- |
|- |
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|Needle Pincer |
|Needle Pincer |
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|Hit the first grounded enemy twice (3 times with ADBP Enhancer), dealing full damage on each hit with an additional point on the first hit. Ignores defense. |
|Hit the first grounded enemy twice (3 times with ADBP Enhancer), dealing full damage on each hit with an additional point on the first hit. Ignores defense. |
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|5 |
|5 |
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− | | |
+ | |Rank 15 |
|- |
|- |
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|Heavy Throw |
|Heavy Throw |
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− | |Hit an enemy once, dealing |
+ | |Hit an enemy once, dealing 3 extra damage and lowering their defense for 2 turns. Failing to catch the Beemerang after causes Vi to hit herself. |
|5 |
|5 |
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− | | |
+ | |{{ii|Heavy Throw}} |
|- |
|- |
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|Sharing Stash |
|Sharing Stash |
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|Heals all party members for 2 HP and gives HP regeneration for 2 turns. Cures Poison. |
|Heals all party members for 2 HP and gives HP regeneration for 2 turns. Cures Poison. |
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|6 |
|6 |
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− | | |
+ | |[[Vi's Request]] |
|} |
|} |
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==[[Kabbu]]'s Skills== |
==[[Kabbu]]'s Skills== |
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|Hit the first grounded enemy, dealing 2 extra damage and flipping them. Penetrates 1 defense. |
|Hit the first grounded enemy, dealing 2 extra damage and flipping them. Penetrates 1 defense. |
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|3 |
|3 |
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+ | |Rank 3 |
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− | |Learned at rank 3. |
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|- |
|- |
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|Pep Talk |
|Pep Talk |
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|Revives a KO'd ally with 4 HP. |
|Revives a KO'd ally with 4 HP. |
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|5 |
|5 |
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+ | |Enter the left side of [[Golden Settlement]] during the [[Golden Festival]] |
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− | |Learned at [[Chapter 2: Sacred Golden Hills|Chapter 2]]. |
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|- |
|- |
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|Dash Through |
|Dash Through |
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|Kabbu dashes forward, hitting all grounded enemies, dealing 2 extra damage and flips them. Penetrates 1 defense. |
|Kabbu dashes forward, hitting all grounded enemies, dealing 2 extra damage and flips them. Penetrates 1 defense. |
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|5 |
|5 |
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− | | |
+ | |Approach the [[Lost Sands]] gate after starting [[Chapter 3]] |
|- |
|- |
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|Under Strike |
|Under Strike |
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|Hits twice, dealing full damage on the first hit and 1 less on the second and flips the targets. Ignores defense. Can hit buried enemies. Can hit two enemies, if they're close enough to each other. |
|Hits twice, dealing full damage on the first hit and 1 less on the second and flips the targets. Ignores defense. Can hit buried enemies. Can hit two enemies, if they're close enough to each other. |
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|5 |
|5 |
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+ | |Learn Dig |
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− | |Learned at [[Chapter 4: Mysterious Lost Sands|Chapter 4]] |
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|- |
|- |
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|Pebble Toss |
|Pebble Toss |
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|Tosses a rock at an enemy. This move always deals 1 damage. |
|Tosses a rock at an enemy. This move always deals 1 damage. |
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|1 |
|1 |
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− | | |
+ | |{{ii|Mighty Pebble}} |
|- |
|- |
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|Boulder Toss |
|Boulder Toss |
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|Tosses a boulder at an enemy. Deals 3 extra damage and 2 damage to adjacent enemies. Failing the command causes the Boulder to land on Kabbu. |
|Tosses a boulder at an enemy. Deals 3 extra damage and 2 damage to adjacent enemies. Failing the command causes the Boulder to land on Kabbu. |
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|4 |
|4 |
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− | | |
+ | |{{ii|Mightier Pebble}} |
|} |
|} |
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==[[Leif]]'s Skills== |
==[[Leif]]'s Skills== |
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|Encases an enemy in ice, dealing 2 extra damage. Has a high chance to Freeze the enemy for 2 turns. Can only target grounded enemies. |
|Encases an enemy in ice, dealing 2 extra damage. Has a high chance to Freeze the enemy for 2 turns. Can only target grounded enemies. |
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|3 |
|3 |
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+ | |Rank 6 |
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− | |Learned at rank 6 |
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|- |
|- |
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|Bubble Shield Lite |
|Bubble Shield Lite |
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|Prevents all damage to one party member for a turn. |
|Prevents all damage to one party member for a turn. |
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|3 |
|3 |
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+ | |Enter the [[Bee Kingdom Hive]] |
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− | |Learned at [[Chapter 3: Factory Inspection|Chapter 3]] |
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|- |
|- |
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|Bubble Shield |
|Bubble Shield |
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|Prevents all damage to all party members for a turn. Leif can't act next turn. |
|Prevents all damage to all party members for a turn. Leif can't act next turn. |
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|7 |
|7 |
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+ | |Learn the Bubble Shield field skill |
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− | |Learned at Chapter 3 |
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|- |
|- |
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|Ice Rain |
|Ice Rain |
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|Drops 4 icicles on enemies, dealing full damage and having a chance to Freeze for 1 turn each hit. Can hit two enemies, if they're close enough to each other. |
|Drops 4 icicles on enemies, dealing full damage and having a chance to Freeze for 1 turn each hit. Can hit two enemies, if they're close enough to each other. |
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|11 |
|11 |
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+ | |Enter [[Upper Snakemouth]] |
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− | |Learned during Leif's Request |
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|- |
|- |
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|Cleanse |
|Cleanse |
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|Removes an enemy's temporary status changes and charges. |
|Removes an enemy's temporary status changes and charges. |
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|2 |
|2 |
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− | | |
+ | |Rank 13 |
|- |
|- |
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|Charge Up |
|Charge Up |
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|Charges a party member, making their next attack deal 1 extra damage. Stacks up to 3 times. |
|Charges a party member, making their next attack deal 1 extra damage. Stacks up to 3 times. |
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|3 |
|3 |
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− | | |
+ | |{{ii|Charge Up}} |
|- |
|- |
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|Empower |
|Empower |
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|Increases a party member's attack by 1 for 2 turns. |
|Increases a party member's attack by 1 for 2 turns. |
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|3 |
|3 |
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− | | |
+ | |{{ii|Empower}} |
|- |
|- |
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|Fortify |
|Fortify |
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|Increases a party member's defense by 1 for 2 turns. |
|Increases a party member's defense by 1 for 2 turns. |
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|4 |
|4 |
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− | | |
+ | |{{ii|Fortify}} |
|- |
|- |
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|Enfeeble |
|Enfeeble |
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|Reduces an enemy's attack by 1 for 2 turns. |
|Reduces an enemy's attack by 1 for 2 turns. |
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|5 |
|5 |
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− | | |
+ | |{{ii|Enfeeble}} |
|- |
|- |
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|Break |
|Break |
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|Reduces an enemy's defense by 1 for 2 turns. |
|Reduces an enemy's defense by 1 for 2 turns. |
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|2 |
|2 |
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+ | |{{ii|Break}} |
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− | | |
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− | Equip the [[Break]] Medal |
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|- |
|- |
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|Charge Up+ |
|Charge Up+ |
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|Charges all party members, making their next attack deal 1 extra damage. Stacks up to 3 times. |
|Charges all party members, making their next attack deal 1 extra damage. Stacks up to 3 times. |
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|7 |
|7 |
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− | | |
+ | |{{ii|Charge Up+}} |
|- |
|- |
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|Empower+ |
|Empower+ |
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|Increases all party members' attack by 1 for 3 turns. |
|Increases all party members' attack by 1 for 3 turns. |
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|7 |
|7 |
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− | | |
+ | |{{ii|Empower+}} |
|- |
|- |
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|Fortify+ |
|Fortify+ |
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|Increases all party members' defense by 1 for 3 turns. |
|Increases all party members' defense by 1 for 3 turns. |
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|6 |
|6 |
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− | | |
+ | |{{ii|Fortify+}} |
|- |
|- |
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|Enfeeble+ |
|Enfeeble+ |
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|Reduces all enemies' attack by 1 for 3 turns. |
|Reduces all enemies' attack by 1 for 3 turns. |
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|7 |
|7 |
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− | | |
+ | |{{ii|Enfeeble+}} |
|- |
|- |
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|Break+ |
|Break+ |
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|Reduces all enemies' defense by 1 for 3 turns. |
|Reduces all enemies' defense by 1 for 3 turns. |
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|6 |
|6 |
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− | | |
+ | |{{ii|Break+}} |
|} |
|} |
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− | == |
+ | == General Skills == |
{| class="article-table" |
{| class="article-table" |
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! |
! |
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|Raises equipped party member's defense by 2 and blocks all status effects, but prevents them from getting extra turns for a turn. |
|Raises equipped party member's defense by 2 and blocks all status effects, but prevents them from getting extra turns for a turn. |
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|2 TP |
|2 TP |
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− | | |
+ | |{{ii|Tardigrade Shield}} |
|- |
|- |
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|Hard Charge |
|Hard Charge |
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|Gives the equipped party member's 3 charges, increasing next attacks damage. |
|Gives the equipped party member's 3 charges, increasing next attacks damage. |
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|5 HP |
|5 HP |
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− | | |
+ | |{{ii|Hard Charge}} |
|- |
|- |
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|Royal Decree |
|Royal Decree |
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|Increases all party members' attack and defense by 1 for 2 turns. |
|Increases all party members' attack and defense by 1 for 2 turns. |
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|5 TP |
|5 TP |
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+ | |While [[Queen Elizant II|Elizant]] is a follower. |
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− | |Temporarily available to all party members in [[Chapter 6: Assault on Rubber Prison|Chapters 6]] and [[Chapter 7: The Everlasting Sapling|7]], whilst [[Queen Elizant II|Elizant]] is traveling with you. |
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|} |
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|8 |
|8 |
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|Kabbu and Leif |
|Kabbu and Leif |
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− | | |
+ | |Rank 17 |
|- |
|- |
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|Fly Drop |
|Fly Drop |
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|6 |
|6 |
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|Vi and Kabbu |
|Vi and Kabbu |
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+ | |Learn Fly |
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− | |Learned at Chapter 6 |
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|- |
|- |
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|Frost Relay |
|Frost Relay |
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|10 |
|10 |
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|Vi and Leif |
|Vi and Leif |
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− | |Complete Find the Ingredients! |
+ | |Complete [[Find the Ingredients!]] |
|- |
|- |
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|Frost Bowling |
|Frost Bowling |
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|9 |
|9 |
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|Vi, Kabbu and Leif |
|Vi, Kabbu and Leif |
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− | |Complete Leif's Request |
+ | |Complete [[Leif's Request]] |
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|} |
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Revision as of 02:08, 25 November 2020
Skills, or Battle Skills, are special attacks used in battle for either buffs or increased damage. All skills cost a certain amount of TP to use.
This is a list of all skills in the game:
Vi's Skills
Name | Effect | TP Cost | Obtained |
---|---|---|---|
Tornado Toss | Hit an enemy up to 4 (5 with ADBP Enhancer) times with the Beemerang. Successive hits deal decreasing damage. | 3 (4) | Starting Skill |
Hurricane Toss | Hit an enemy up to 4 times (5 with ADBP Enhancer) , ignores 1 point of defense, and flips flippable enemies | 5 (6) | Learn Beemerang Halt |
Secret Stash | Heals a party member for 4 HP and cures poison. | 3 | Rank 2 |
Needle Toss | Throw 2 needles, (3 with ADBP Enhancer) dealing full damage each, unless you hit the same enemy twice in a row, in which case the second hit deals 1 damage less (and 3rd hit 2 damage less than the 1st, with Enhancer). Ignores defense. | 4 (5) | Rank 11 |
Needle Pincer | Hit the first grounded enemy twice (3 times with ADBP Enhancer), dealing full damage on each hit with an additional point on the first hit. Ignores defense. | 5 | Rank 15 |
Heavy Throw | Hit an enemy once, dealing 3 extra damage and lowering their defense for 2 turns. Failing to catch the Beemerang after causes Vi to hit herself. | 5 | Heavy Throw |
Sharing Stash | Heals all party members for 2 HP and gives HP regeneration for 2 turns. Cures Poison. | 6 | Vi's Request |
Kabbu's Skills
Name | Effect | TP Cost | Obtained |
---|---|---|---|
Taunt | Makes enemies focus only on attacking Kabbu for the current turn. This skill can be upgraded with the Deep Taunt medal. Said skill decreases the enemies defense but increases their attack. | 2 | Starting Skill |
Heavy Strike | Hit the first grounded enemy, dealing 2 extra damage and flipping them. Penetrates 1 defense. | 3 | Rank 3 |
Pep Talk | Revives a KO'd ally with 4 HP. | 5 | Enter the left side of Golden Settlement during the Golden Festival |
Dash Through | Kabbu dashes forward, hitting all grounded enemies, dealing 2 extra damage and flips them. Penetrates 1 defense. | 5 | Approach the Lost Sands gate after starting Chapter 3 |
Under Strike | Hits twice, dealing full damage on the first hit and 1 less on the second and flips the targets. Ignores defense. Can hit buried enemies. Can hit two enemies, if they're close enough to each other. | 5 | Learn Dig |
Pebble Toss | Tosses a rock at an enemy. This move always deals 1 damage. | 1 | Mighty Pebble |
Boulder Toss | Tosses a boulder at an enemy. Deals 3 extra damage and 2 damage to adjacent enemies. Failing the command causes the Boulder to land on Kabbu. | 4 | Mightier Pebble |
Leif's Skills
Name | Effect | TP Cost | Obtained |
---|---|---|---|
Icefall | Chucks an ice projectile at a location, hitting enemies around that location with full damage and maybe freezing them for 1 turn. | 4 | Starting Skill |
Frigid Coffin | Encases an enemy in ice, dealing 2 extra damage. Has a high chance to Freeze the enemy for 2 turns. Can only target grounded enemies. | 3 | Rank 6 |
Bubble Shield Lite | Prevents all damage to one party member for a turn. | 3 | Enter the Bee Kingdom Hive |
Bubble Shield | Prevents all damage to all party members for a turn. Leif can't act next turn. | 7 | Learn the Bubble Shield field skill |
Ice Rain | Drops 4 icicles on enemies, dealing full damage and having a chance to Freeze for 1 turn each hit. Can hit two enemies, if they're close enough to each other. | 11 | Enter Upper Snakemouth |
Cleanse | Removes an enemy's temporary status changes and charges. | 2 | Rank 13 |
Charge Up | Charges a party member, making their next attack deal 1 extra damage. Stacks up to 3 times. | 3 | Charge Up |
Empower | Increases a party member's attack by 1 for 2 turns. | 3 | Empower |
Fortify | Increases a party member's defense by 1 for 2 turns. | 4 | Fortify |
Enfeeble | Reduces an enemy's attack by 1 for 2 turns. | 5 | Enfeeble |
Break | Reduces an enemy's defense by 1 for 2 turns. | 2 | Break |
Charge Up+ | Charges all party members, making their next attack deal 1 extra damage. Stacks up to 3 times. | 7 | Charge Up+ |
Empower+ | Increases all party members' attack by 1 for 3 turns. | 7 | Empower+ |
Fortify+ | Increases all party members' defense by 1 for 3 turns. | 6 | Fortify+ |
Enfeeble+ | Reduces all enemies' attack by 1 for 3 turns. | 7 | Enfeeble+ |
Break+ | Reduces all enemies' defense by 1 for 3 turns. | 6 | Break+ |
General Skills
Name |
Effect |
TP/HP cost |
Obtained |
---|---|---|---|
Sturdy | Raises equipped party member's defense by 2 and blocks all status effects, but prevents them from getting extra turns for a turn. | 2 TP | Tardigrade Shield |
Hard Charge | Gives the equipped party member's 3 charges, increasing next attacks damage. | 5 HP | Hard Charge |
Royal Decree | Increases all party members' attack and defense by 1 for 2 turns. | 5 TP | While Elizant is a follower. |
Team Skills
Unlike the rest of the skills, these skills require several party members to use up their turns. All team members involved will gain exhaustion. Using the moves while the party members haven't moved will use up their turn as well, but the party members who have already acted can still be involved in the skill as long as they are not inflicted with any status effects that prevents them from moving, although that will cost them their action next round, similarly to Leif's Bubble Shield. Most of these do not factor in front attack bonus, dealing the same damage regardless of party order. The moves cannot be used if the party members involved are fainted or stunned.
Name | Effect | TP cost | Required party members | Obtained |
---|---|---|---|---|
Frozen Drill | Hits an enemy 3 times, dealing Kabbu's and Leif combined attack halved each hit, flipping them with a chance to Freeze them for 1 turn. The first two attacks ignore defence; the last doesn't but will hit an extra point of damage.
The damage from Frozen drill prefers to hit for even values (i.e. if Kabbu and Leif's average attack is 2 an attack increase or decrease of 1 on either of them will not affect the damage; however if the average is 3 an increase or decrease of 1 will make the damage either 4 or 2, respectively. |
8 | Kabbu and Leif | Rank 17 |
Fly Drop | Hits an enemy once for Vi's and Kabbu's combined attack + 6. Ignores defense. | 6 | Vi and Kabbu | Learn Fly |
Frost Relay | Leif and Vi hit an enemy alternatively, hitting 3 times each, dealing normal damage on the first hit and 1 less damage than the previous hit on following ones. Leif's hits have a chance to Freeze. This can benefit from front bonus, provided the character to activate the skill is the one in front. Missing an Action Command will end the combination early. | 10 | Vi and Leif | Complete Find the Ingredients! |
Frost Bowling | Hits all enemies for combined attack of all party members worth of damage. The attack can be ended early to deal an additional hit to the last enemy hit, dealing 3 less damage than the first hit of this ability. You can still deal the additional hit after the last enemy is hit, and it can hit 2 enemies if you time it right. Has a chance to Freeze enemies it hits for 1 turn. | 9 | Vi, Kabbu and Leif | Complete Leif's Request |
Tips
- Hitting the same enemy twice with the same skill in a single attack will reduce the damage of consecutive hits to a minimum of 1 (if the enemy is armored the damage will eventually deal 0 damage without damage penetration). This applies to all multi-hit skills, with the exception of Ice Rain, regardless of whether or not they can hit multiple enemies.