Bug Fables Wiki
m (Reordered the moves to be chronological.)
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|Hit an enemy up to 4 times (5 with ADBP Enhancer) , ignores 1 point of defense, and flips flippable enemies
 
|Hit an enemy up to 4 times (5 with ADBP Enhancer) , ignores 1 point of defense, and flips flippable enemies
 
|5 (6)
 
|5 (6)
  +
|Learn Beemerang Halt
|[[Chapter 2: Sacred Golden Hills|Chapter 2]]
 
 
|-
 
|-
 
|Secret Stash
 
|Secret Stash
 
|Heals a party member for 4 HP and cures poison.
 
|Heals a party member for 4 HP and cures poison.
 
|3
 
|3
  +
|Rank 2
|Learned at rank 2
 
 
|-
 
|-
 
|Needle Toss
 
|Needle Toss
 
|Throw 2 needles, (3 with ADBP Enhancer) dealing full damage each, unless you hit the same enemy twice in a row, in which case the second hit deals 1 damage less (and 3rd hit 2 damage less than the 1st, with Enhancer). Ignores defense.
 
|Throw 2 needles, (3 with ADBP Enhancer) dealing full damage each, unless you hit the same enemy twice in a row, in which case the second hit deals 1 damage less (and 3rd hit 2 damage less than the 1st, with Enhancer). Ignores defense.
 
|4 (5)
 
|4 (5)
|Learned at rank 11
+
|Rank 11
 
|-
 
|-
 
|Needle Pincer
 
|Needle Pincer
 
|Hit the first grounded enemy twice (3 times with ADBP Enhancer), dealing full damage on each hit with an additional point on the first hit. Ignores defense.
 
|Hit the first grounded enemy twice (3 times with ADBP Enhancer), dealing full damage on each hit with an additional point on the first hit. Ignores defense.
 
|5
 
|5
|Learned at rank 15
+
|Rank 15
 
|-
 
|-
 
|Heavy Throw
 
|Heavy Throw
|Hit an enemy once, dealing 2 extra damage and lowering their defense for 2 turns. Failing to catch the Beemerang after causes Vi to hit herself.
+
|Hit an enemy once, dealing 3 extra damage and lowering their defense for 2 turns. Failing to catch the Beemerang after causes Vi to hit herself.
 
|5
 
|5
|Equip the [[Heavy Throw]] Medal
+
|{{ii|Heavy Throw}}
 
|-
 
|-
 
|Sharing Stash
 
|Sharing Stash
 
|Heals all party members for 2 HP and gives HP regeneration for 2 turns. Cures Poison.
 
|Heals all party members for 2 HP and gives HP regeneration for 2 turns. Cures Poison.
 
|6
 
|6
|Complete Vi's Request
+
|[[Vi's Request]]
 
|}
 
|}
 
==[[Kabbu]]'s Skills==
 
==[[Kabbu]]'s Skills==
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|Hit the first grounded enemy, dealing 2 extra damage and flipping them. Penetrates 1 defense.
 
|Hit the first grounded enemy, dealing 2 extra damage and flipping them. Penetrates 1 defense.
 
|3
 
|3
  +
|Rank 3
|Learned at rank 3.
 
 
|-
 
|-
 
|Pep Talk
 
|Pep Talk
 
|Revives a KO'd ally with 4 HP.
 
|Revives a KO'd ally with 4 HP.
 
|5
 
|5
  +
|Enter the left side of [[Golden Settlement]] during the [[Golden Festival]]
|Learned at [[Chapter 2: Sacred Golden Hills|Chapter 2]].
 
 
|-
 
|-
 
|Dash Through
 
|Dash Through
 
|Kabbu dashes forward, hitting all grounded enemies, dealing 2 extra damage and flips them. Penetrates 1 defense.
 
|Kabbu dashes forward, hitting all grounded enemies, dealing 2 extra damage and flips them. Penetrates 1 defense.
 
|5
 
|5
|Learned after Chapter 2
+
|Approach the [[Lost Sands]] gate after starting [[Chapter 3]]
 
|-
 
|-
 
|Under Strike
 
|Under Strike
 
|Hits twice, dealing full damage on the first hit and 1 less on the second and flips the targets. Ignores defense. Can hit buried enemies. Can hit two enemies, if they're close enough to each other.
 
|Hits twice, dealing full damage on the first hit and 1 less on the second and flips the targets. Ignores defense. Can hit buried enemies. Can hit two enemies, if they're close enough to each other.
 
|5
 
|5
  +
|Learn Dig
|Learned at [[Chapter 4: Mysterious Lost Sands|Chapter 4]]
 
 
|-
 
|-
 
|Pebble Toss
 
|Pebble Toss
 
|Tosses a rock at an enemy. This move always deals 1 damage.
 
|Tosses a rock at an enemy. This move always deals 1 damage.
 
|1
 
|1
|Equip the [[Mighty Pebble]] Medal
+
|{{ii|Mighty Pebble}}
 
|-
 
|-
 
|Boulder Toss
 
|Boulder Toss
 
|Tosses a boulder at an enemy. Deals 3 extra damage and 2 damage to adjacent enemies. Failing the command causes the Boulder to land on Kabbu.
 
|Tosses a boulder at an enemy. Deals 3 extra damage and 2 damage to adjacent enemies. Failing the command causes the Boulder to land on Kabbu.
 
|4
 
|4
|Equip the [[Mightier Pebble]] Medal
+
|{{ii|Mightier Pebble}}
 
|}
 
|}
 
==[[Leif]]'s Skills==
 
==[[Leif]]'s Skills==
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|Encases an enemy in ice, dealing 2 extra damage. Has a high chance to Freeze the enemy for 2 turns. Can only target grounded enemies.
 
|Encases an enemy in ice, dealing 2 extra damage. Has a high chance to Freeze the enemy for 2 turns. Can only target grounded enemies.
 
|3
 
|3
  +
|Rank 6
|Learned at rank 6
 
 
|-
 
|-
 
|Bubble Shield Lite
 
|Bubble Shield Lite
 
|Prevents all damage to one party member for a turn.
 
|Prevents all damage to one party member for a turn.
 
|3
 
|3
  +
|Enter the [[Bee Kingdom Hive]]
|Learned at [[Chapter 3: Factory Inspection|Chapter 3]]
 
 
|-
 
|-
 
|Bubble Shield
 
|Bubble Shield
 
|Prevents all damage to all party members for a turn. Leif can't act next turn.
 
|Prevents all damage to all party members for a turn. Leif can't act next turn.
 
|7
 
|7
  +
|Learn the Bubble Shield field skill
|Learned at Chapter 3
 
 
|-
 
|-
 
|Ice Rain
 
|Ice Rain
 
|Drops 4 icicles on enemies, dealing full damage and having a chance to Freeze for 1 turn each hit. Can hit two enemies, if they're close enough to each other.
 
|Drops 4 icicles on enemies, dealing full damage and having a chance to Freeze for 1 turn each hit. Can hit two enemies, if they're close enough to each other.
 
|11
 
|11
  +
|Enter [[Upper Snakemouth]]
|Learned during Leif's Request
 
 
|-
 
|-
 
|Cleanse
 
|Cleanse
 
|Removes an enemy's temporary status changes and charges.
 
|Removes an enemy's temporary status changes and charges.
 
|2
 
|2
|Learned at rank 13
+
|Rank 13
 
|-
 
|-
 
|Charge Up
 
|Charge Up
 
|Charges a party member, making their next attack deal 1 extra damage. Stacks up to 3 times.
 
|Charges a party member, making their next attack deal 1 extra damage. Stacks up to 3 times.
 
|3
 
|3
|Equip the [[Charge Up]] Medal
+
|{{ii|Charge Up}}
 
|-
 
|-
 
|Empower
 
|Empower
 
|Increases a party member's attack by 1 for 2 turns.
 
|Increases a party member's attack by 1 for 2 turns.
 
|3
 
|3
|Equip the [[Empower]] Medal
+
|{{ii|Empower}}
 
|-
 
|-
 
|Fortify
 
|Fortify
 
|Increases a party member's defense by 1 for 2 turns.
 
|Increases a party member's defense by 1 for 2 turns.
 
|4
 
|4
|Equip the [[Fortify]] Medal
+
|{{ii|Fortify}}
 
|-
 
|-
 
|Enfeeble
 
|Enfeeble
 
|Reduces an enemy's attack by 1 for 2 turns.
 
|Reduces an enemy's attack by 1 for 2 turns.
 
|5
 
|5
|Equip the [[Enfeeble]] Medal
+
|{{ii|Enfeeble}}
 
|-
 
|-
 
|Break
 
|Break
 
|Reduces an enemy's defense by 1 for 2 turns.
 
|Reduces an enemy's defense by 1 for 2 turns.
 
|2
 
|2
  +
|{{ii|Break}}
|
 
Equip the [[Break]] Medal
 
 
|-
 
|-
 
|Charge Up+
 
|Charge Up+
 
|Charges all party members, making their next attack deal 1 extra damage. Stacks up to 3 times.
 
|Charges all party members, making their next attack deal 1 extra damage. Stacks up to 3 times.
 
|7
 
|7
|Equip the [[Charge Up+]] Medal
+
|{{ii|Charge Up+}}
 
|-
 
|-
 
|Empower+
 
|Empower+
 
|Increases all party members' attack by 1 for 3 turns.
 
|Increases all party members' attack by 1 for 3 turns.
 
|7
 
|7
|Equip the [[Empower+]] Medal
+
|{{ii|Empower+}}
 
|-
 
|-
 
|Fortify+
 
|Fortify+
 
|Increases all party members' defense by 1 for 3 turns.
 
|Increases all party members' defense by 1 for 3 turns.
 
|6
 
|6
|Equip the [[Fortify+]] Medal
+
|{{ii|Fortify+}}
 
|-
 
|-
 
|Enfeeble+
 
|Enfeeble+
 
|Reduces all enemies' attack by 1 for 3 turns.
 
|Reduces all enemies' attack by 1 for 3 turns.
 
|7
 
|7
|Equip the [[Enfeeble+]] Medal
+
|{{ii|Enfeeble+}}
 
|-
 
|-
 
|Break+
 
|Break+
 
|Reduces all enemies' defense by 1 for 3 turns.
 
|Reduces all enemies' defense by 1 for 3 turns.
 
|6
 
|6
|Equip the [[Break+]] Medal
+
|{{ii|Break+}}
 
|}
 
|}
   
== Generic Skills ==
+
== General Skills ==
 
{| class="article-table"
 
{| class="article-table"
 
!
 
!
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|Raises equipped party member's defense by 2 and blocks all status effects, but prevents them from getting extra turns for a turn.
 
|Raises equipped party member's defense by 2 and blocks all status effects, but prevents them from getting extra turns for a turn.
 
|2 TP
 
|2 TP
|Equip the [[Tardigrade Shield]] Medal
+
|{{ii|Tardigrade Shield}}
 
|-
 
|-
 
|Hard Charge
 
|Hard Charge
 
|Gives the equipped party member's 3 charges, increasing next attacks damage.
 
|Gives the equipped party member's 3 charges, increasing next attacks damage.
 
|5 HP
 
|5 HP
|Equip the [[Hard Charge]] Medal
+
|{{ii|Hard Charge}}
 
|-
 
|-
 
|Royal Decree
 
|Royal Decree
 
|Increases all party members' attack and defense by 1 for 2 turns.
 
|Increases all party members' attack and defense by 1 for 2 turns.
 
|5 TP
 
|5 TP
  +
|While [[Queen Elizant II|Elizant]] is a follower.
|Temporarily available to all party members in [[Chapter 6: Assault on Rubber Prison|Chapters 6]] and [[Chapter 7: The Everlasting Sapling|7]], whilst [[Queen Elizant II|Elizant]] is traveling with you.
 
 
|}
 
|}
   
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|8
 
|8
 
|Kabbu and Leif
 
|Kabbu and Leif
|Learned at Rank 17
+
|Rank 17
 
|-
 
|-
 
|Fly Drop
 
|Fly Drop
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|6
 
|6
 
|Vi and Kabbu
 
|Vi and Kabbu
  +
|Learn Fly
|Learned at Chapter 6
 
 
|-
 
|-
 
|Frost Relay
 
|Frost Relay
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|10
 
|10
 
|Vi and Leif
 
|Vi and Leif
|Complete Find the Ingredients!
+
|Complete [[Find the Ingredients!]]
 
|-
 
|-
 
|Frost Bowling
 
|Frost Bowling
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|9
 
|9
 
|Vi, Kabbu and Leif
 
|Vi, Kabbu and Leif
|Complete Leif's Request
+
|Complete [[Leif's Request]]
 
|}
 
|}
   

Revision as of 02:08, 25 November 2020

Skills, or Battle Skills, are special attacks used in battle for either buffs or increased damage. All skills cost a certain amount of TP to use.

This is a list of all skills in the game:

Vi's Skills

Name Effect TP Cost Obtained
Tornado Toss Hit an enemy up to 4 (5 with ADBP Enhancer) times with the Beemerang. Successive hits deal decreasing damage. 3 (4) Starting Skill
Hurricane Toss Hit an enemy up to 4 times (5 with ADBP Enhancer) , ignores 1 point of defense, and flips flippable enemies 5 (6) Learn Beemerang Halt
Secret Stash Heals a party member for 4 HP and cures poison. 3 Rank 2
Needle Toss Throw 2 needles, (3 with ADBP Enhancer) dealing full damage each, unless you hit the same enemy twice in a row, in which case the second hit deals 1 damage less (and 3rd hit 2 damage less than the 1st, with Enhancer). Ignores defense. 4 (5) Rank 11
Needle Pincer Hit the first grounded enemy twice (3 times with ADBP Enhancer), dealing full damage on each hit with an additional point on the first hit. Ignores defense. 5 Rank 15
Heavy Throw Hit an enemy once, dealing 3 extra damage and lowering their defense for 2 turns. Failing to catch the Beemerang after causes Vi to hit herself. 5 Heavy throw icon Heavy Throw
Sharing Stash Heals all party members for 2 HP and gives HP regeneration for 2 turns. Cures Poison. 6 Vi's Request

Kabbu's Skills

Name Effect TP Cost Obtained
Taunt Makes enemies focus only on attacking Kabbu for the current turn. This skill can be upgraded with the Deep Taunt medal. Said skill decreases the enemies defense but increases their attack. 2 Starting Skill
Heavy Strike Hit the first grounded enemy, dealing 2 extra damage and flipping them. Penetrates 1 defense. 3 Rank 3
Pep Talk Revives a KO'd ally with 4 HP. 5 Enter the left side of Golden Settlement during the Golden Festival
Dash Through Kabbu dashes forward, hitting all grounded enemies, dealing 2 extra damage and flips them. Penetrates 1 defense. 5 Approach the Lost Sands gate after starting Chapter 3
Under Strike Hits twice, dealing full damage on the first hit and 1 less on the second and flips the targets. Ignores defense. Can hit buried enemies. Can hit two enemies, if they're close enough to each other. 5 Learn Dig
Pebble Toss Tosses a rock at an enemy. This move always deals 1 damage. 1 Mighty pebble icon Mighty Pebble
Boulder Toss Tosses a boulder at an enemy. Deals 3 extra damage and 2 damage to adjacent enemies. Failing the command causes the Boulder to land on Kabbu. 4 Mightier pebble icon Mightier Pebble

Leif's Skills

Name Effect TP Cost Obtained
Icefall Chucks an ice projectile at a location, hitting enemies around that location with full damage and maybe freezing them for 1 turn. 4 Starting Skill
Frigid Coffin Encases an enemy in ice, dealing 2 extra damage. Has a high chance to Freeze the enemy for 2 turns. Can only target grounded enemies. 3 Rank 6
Bubble Shield Lite Prevents all damage to one party member for a turn. 3 Enter the Bee Kingdom Hive
Bubble Shield Prevents all damage to all party members for a turn. Leif can't act next turn. 7 Learn the Bubble Shield field skill
Ice Rain Drops 4 icicles on enemies, dealing full damage and having a chance to Freeze for 1 turn each hit. Can hit two enemies, if they're close enough to each other. 11 Enter Upper Snakemouth
Cleanse Removes an enemy's temporary status changes and charges. 2 Rank 13
Charge Up Charges a party member, making their next attack deal 1 extra damage. Stacks up to 3 times. 3 Charge up icon Charge Up
Empower Increases a party member's attack by 1 for 2 turns. 3 Empower icon Empower
Fortify Increases a party member's defense by 1 for 2 turns. 4 Fortify icon Fortify
Enfeeble Reduces an enemy's attack by 1 for 2 turns. 5 Enfeeble icon Enfeeble
Break Reduces an enemy's defense by 1 for 2 turns. 2 Break icon Break
Charge Up+ Charges all party members, making their next attack deal 1 extra damage. Stacks up to 3 times. 7 Charge up+ icon Charge Up+
Empower+ Increases all party members' attack by 1 for 3 turns. 7 Empower+ icon Empower+
Fortify+ Increases all party members' defense by 1 for 3 turns. 6 Fortify+ icon Fortify+
Enfeeble+ Reduces all enemies' attack by 1 for 3 turns. 7 Enfeeble+ icon Enfeeble+
Break+ Reduces all enemies' defense by 1 for 3 turns. 6 Break+ icon Break+

General Skills

Name

Effect

TP/HP cost

Obtained

Sturdy Raises equipped party member's defense by 2 and blocks all status effects, but prevents them from getting extra turns for a turn. 2 TP Tardigrade shield icon Tardigrade Shield
Hard Charge Gives the equipped party member's 3 charges, increasing next attacks damage. 5 HP Hard charge icon Hard Charge
Royal Decree Increases all party members' attack and defense by 1 for 2 turns. 5 TP While Elizant is a follower.

Team Skills

Unlike the rest of the skills, these skills require several party members to use up their turns. All team members involved will gain exhaustion. Using the moves while the party members haven't moved will use up their turn as well, but the party members who have already acted can still be involved in the skill as long as they are not inflicted with any status effects that prevents them from moving, although that will cost them their action next round, similarly to Leif's Bubble Shield. Most of these do not factor in front attack bonus, dealing the same damage regardless of party order. The moves cannot be used if the party members involved are fainted or stunned.

Name Effect TP cost Required party members Obtained
Frozen Drill Hits an enemy 3 times, dealing Kabbu's and Leif combined attack halved each hit, flipping them with a chance to Freeze them for 1 turn. The first two attacks ignore defence; the last doesn't but will hit an extra point of damage.

The damage from Frozen drill prefers to hit for even values (i.e. if Kabbu and Leif's average attack is 2 an attack increase or decrease of 1 on either of them will not affect the damage; however if the average is 3 an increase or decrease of 1 will make the damage either 4 or 2, respectively.

8 Kabbu and Leif Rank 17
Fly Drop Hits an enemy once for Vi's and Kabbu's combined attack + 6. Ignores defense. 6 Vi and Kabbu Learn Fly
Frost Relay Leif and Vi hit an enemy alternatively, hitting 3 times each, dealing normal damage on the first hit and 1 less damage than the previous hit on following ones. Leif's hits have a chance to Freeze. This can benefit from front bonus, provided the character to activate the skill is the one in front. Missing an Action Command will end the combination early. 10 Vi and Leif Complete Find the Ingredients!
Frost Bowling Hits all enemies for combined attack of all party members worth of damage. The attack can be ended early to deal an additional hit to the last enemy hit, dealing 3 less damage than the first hit of this ability. You can still deal the additional hit after the last enemy is hit, and it can hit 2 enemies if you time it right. Has a chance to Freeze enemies it hits for 1 turn. 9 Vi, Kabbu and Leif Complete Leif's Request

Tips

  • Hitting the same enemy twice with the same skill in a single attack will reduce the damage of consecutive hits to a minimum of 1 (if the enemy is armored the damage will eventually deal 0 damage without damage penetration). This applies to all multi-hit skills, with the exception of Ice Rain, regardless of whether or not they can hit multiple enemies.