Medals are equipable items that are obtained by completing quests, purchasing them in stores or by finding them in various locations in the world. Each medal grants a unique effect to an individual party member or the entire party.
If the RUIGEE Menu Code is active, all Medals with an MP cost only cost 1 MP to equip.
List of Medals Edit
|Name||MP||Description and Effect||Location(s)|
|Hard Mode||0||Boosts enemy strength, but gives you more EXP and rewards.|
Enables Hard Mode, changing enemy behavior and stats. Artis will give medals as rewards for defeating bosses while equipped.
EXP gained is increased by 12%.
|Hard Hits||0||Raises enemy attack, but doubles berry reward. Perfect for an extra challenge!|
Attacks are boosted by 25%.
|Bug Me Not!||1||Defeats any weak enemies on the field upon touching them!|
Enemies that no longer give EXP at the party's rank will be defeated instantly on touch. Enemies defeated with this medal drop zero berry rewards.
|Extra Freeze||0||Increases the time Leif can freeze enemies in the overworld.||
|HP Plus||2||Increases an ally's HP by 2.||
|TP Plus||3||Increases the party's TP by 3.|
|EXP Booster||1||Boosts EXP earned after battle, but reduces the party's attack by 1.|
EXP gained is increased by 50%.
|Last Attack||4||Increases an ally's attack by 1 when low on HP.|
Increases the equipped ally's attack by 1 when their health falls below 5.
|Last Stand||4||Increases an ally's defense by 2 when low on HP.|
Increases the equipped ally's defense by 2 when their health falls below 5.
|Super Block+||2||Increases damage blocked with the Super Block by 1.|
|Block Heal||4||If the equiped ally performs a Super Block, they heal 1 HP.|
|Power Exchange||5||Boosts an ally's attack by 1, but also reduces their defense by 1.|
|Defense Exchange||5||Boosts an ally's defense by 1, but also reduces their attack by 1.|
|Front Support||8||Boosts the ally's at the front defense by 1.|
|Back Support||5||Boosts an ally's at the back defense by 1.||
|Triumph Buzz||3||After a successful battle, the party recovers 2 HP.|
|Victory Buzz||3||After a successful battle, the party will recover 4 TP.||
|Antlion Jaws||5||Boosts an ally's basic attack, making them ignore 1 point of enemy defense.|
|Resist All||3||Decreases an ally's chances of receiving bad status effects by 50%.|
|Sleep Resistance||1||Decreases an ally's chances of falling asleep by 50%.|
|Heavy Sleeper||2||The equipped ally won't be woken up by attacks. Being asleep halves damage and heals more each turn.|
Sleep healing increases from 2 to 6 per turn. Damage taken is halved while asleep.
|Freeze Resistance||1||Decreases an ally's chances of being frozen by 50%.|
|Frostbite||2||Reduces a frozen ally's damage taken by half, and gives a chance to freeze the striking enemy upon contact.||
|Numb Resistance||1||Decreases an ally's chances of being numbed by 50%.|
|Shock Trooper||2||The equipped ally receives no damage while paralyzed.||
|Poison Resistance||1||Decreases an ally's chances of being poisoned by 50%.|
|Poison Attacker||3||Increases an ally's attack while poisoned by 1.|
|Poison Defender||2||Increases an ally's defense while poisoned by 1.|
|Weak Stomach||1||Makes any healing item also poison the equipped ally.|
Items that heal HP or TP will also poison the eater for 3 turns. Items that cure poison will not prevent it. Does not work with Secret Stash or Sharing Stash
|Poison Touch||2||If the equipped ally is directly attacked while poisoned, the attacker has a chance of getting poisoned.|
|Reverse Toxin||3||Being poisoned heals the equipped ally instead. However, it reduces defense by 1 while poisoned.|
|Eternal Venom||2||The equipped ally will not naturally heal from poison.||
|Favorite One||3||Increases an ally's damage taken, but makes the rest of the party angry upon seeing their friend hurt.|
The equipped ally's defence is decreased by 1. If the equipped ally is attacked, the other members gain 1 Charge. This effect can only trigger once per turn.
|Life Stealer||2||Reduces an ally's attack by 1, but their attacks will steal life from enemies.|
Reduces an ally's attack by 1. All attacks and skills heal the equipped ally for half of the damage dealt to each enemy. Multi-hit skills heal only once. Skills with action commands in between hits heal each hit. If Life Cast is also equipped, only one fourth of damage dealt is healed.
|Leaf Cloak||2||Camouflages the equipped ally, making them get targeted less often by enemies.||
|Heal Plus||2||Healing items used by the equipped bug will heal 1 more HP.|
Also affects Secret Stash and Sharing Stash.
|HP Core||2||The equipped ally recovers 2 HP every 2 turns.|
|TP Core||3||The party recovers 2 TP every 2 turns.|
|TP Saver||5||Reduces an ally's TP costs by 1.|
*Works with Life Cast.
|Life Cast||2||Skills cost HP instead of TP for the equipped bug but they cost 1 point less to use.|
The equipped party member's skills use HP instead of TP and cost 1 point less to use. A skill cannot be used if it would drop the user's HP to 0. If Life Steal is also equipped, the damage recovered from it is reduced from 1/2 to 1/4 the damage dealt. Stacks with TP Saver.
|Miracle Matter||3||If the equipped ally falls in battle, they will revive in 2 turns.|
Allies revive with 2 HP.
|Status Booster||3||Grants a higher chance to inflict status effects on enemies with the equipped party member.|
Does not affect Frigid Coffin.
|Prayer||3||The equipped ally's "Do Nothing" command recovers 2 HP as well.|
|Meditation||2||The equipped ally's "Do Nothing" command recovers 1 TP as well.|
|Reflection||3||The equipped ally's "Do Nothing" command increases defense for 1 turn.|
|First Plating||4||The first hit dealt to the equipped bug does no damage in battle.||
|Status Relay||1||When relaying, the equipped ally will transfer ALL statuses and charges to the relayed ally.||
|Random Start||2||The equipped ally starts the battle with a random status buff/condition.|
Possible effects: Poison for 2 turns, +1 defense for 2 turns, 1 extra turn, or 2 charges.
|Strong Start||2||The equipped ally starts the battle with an extra turn, but their exhaustion ramps up quicker.|
The equipped party member will start the battle with 1 extra turn. However, the attack drop of this extra turn is increased by 1. Has no effect past the first turn.
|Berserker||6||Increases an ally's attack by 3, but makes them unable to use Skills, Blocking, Items, Relay or be relayed to.||
|Hard Charge||2||Allow the equipped bug to use the "Hard Charge" skill, which grants maximum charge in exchange for HP.|
|Tardigrade Shield||2||Grants the equipped bug the "Sturdy" skill, which increases defense and grants status immunity for 1 turn.|
|Status Mirror||3||If the equipped bug gets a status effect, the caster gets that effect as well.|
Does not apply to DEF or ATK down.
|Poison Needles||3||Grants poisoning power to Vi's needle skills.||
|Sleepy Needles||3||Grants sleepy power to Vi's needle skills.||
|Electric Needles||3||Grants numbing power to Vi's needle skills.|
|Heavy Throw||2||Grants Vi the "Heavy Throw" skill, which can deal high damage to an enemy.|
|Spiky Bod||3||When blocking, Kabbu will damage enemies that touch him with his horn.|
Successfully blocking an attack that makes direct contact with Kabbu will deal damage to the attacker. Spiky Bod deals 1 damage on a normal block and 2 on a Super Block. If Kabbu has at least one Super Block+ equipped, Super Blocks will deal 3 damage.
|Deep Taunt||1||Kabbu's taunt will now reduce enemies' defense by 1, but increase their attack by 1.|
|Mighty Pebble||1||Grants Kabbu the Pebble Toss skill, which can target an airborne enemy.||
|Mightier Pebble||3||Grants Kabbu the Boulder Toss skill, which can target airborne enemies.||
|Empower||2||Grants Leif the Empower skill, which boosts an ally's attack for 2 turns.|
|Empower+||3||Grants Leif the Empower+ skill, which boosts the entire party's attack for 3 turns.||
|Fortify||2||Grants Leif the Fortify skill, which boosts an ally's defense for 2 turns.||
|Fortify+||3||Grants Leif the Fortify+ skill, which boosts the entire party's defense for 3 turns.||
|Enfeeble||2||Grants Leif the Enfeeble skill, which reduces an enemy's attack for 2 turns.|
|Enfeeble+||3||Grants Leif the Enfeeble+ skill, which reduces all enemies' attack for 3 turns.||
|Break||2||Grants Leif the Break skill, which reduces an enemy's defense for 2 turns.|
|Break+||3||Grants Leif the Break+ skill, which reduces all enemies' defense for 3 turns.||
|Charge Up||2||Grants Leif the Charge Up skill, which increases an ally's attack by 1 until their next attack. Stacks 3 times.|
|Charge Up+||3||Grants Leif the Charge Up+ skill, which boosts the entire party's power by 1 until their next attack. Stacks 3 times.||
|Crazy Prepared||1||Prevents enemies from striking first outside of battle.||
|Secure Pouch||1||A medal made by Prof. Honeycomb. Makes enemies unable to steal items.|
Berries are not lost when fleeing.
|A.D.B.P. Enhancer||3||A Medal by Prof. Honeycomb. Increases the amount of times some Beemerang skills can hit.|
Causes Vi's Tornado Toss, Hurricane Toss, and Needle Toss skills to hit 1 additional time, but also increases TP cost by 1.
|Spy Specs||1||A medal made by Dr. HB. Allows the party to see enemy HP without spying.|
HP of enemies in battle is visible even if they have not been added to the bestiary. Spying costs no turns and will not have any action commands.
|Detector||0||A medal made by Dr. HB. Beeps if there are interesting objects nearby.|
If the party enters a screen with a not yet obtained Crystal Berry, Medal, Key Item or Discovery, an icon will display above the leader's head and make a sound.
|Quick Flea||1||A favorite to those who know when to retreat. Makes fleeing battles a bit easier.|
Reduces the Flee command from 6 to 3 inputs.
|Seedling Affinity||1||This golden token shows your affinity to Seedlings! Increases the chances of finding special things...|
Increases the chances of encountering a Golden Seedling in a fight from 1% per seedling to 2.5% per seedling. (7.5% to 18.75% in Seedling Haven).
|Berry Finder||3||Increases berries found after defeating enemies.|
|Luckier Day||0||This legendary Medal by Keifer is sure to make you feel lucky while fighting!|
Replaces all Action Command reactions with "UnBEElievable!", regardless of the actual result of the command. A cosmetic effect.
- You can force favourite one to trigger by placing it on Kabbu and having him taunt. However this tactic must be used with caution; favourite one can only trigger once per turn while this could make him a target of multiple enemies. Coupled with the medals defence reduction, this can quickly cause him to faint if not careful.
- The negative effect of "Strong Start" can be negated by either having that character use a non-damaging move, item, or having them relay to another character.
- While a character with "Berserker" can't make use of regular skills, they can still make use team skills, provided it is a different party member who activates the skill. The skill will still benefit from the attack increase.