
Medals are collectable items in Bug Fables that provide stat boosts, special abilities, bonuses, and new Skills. Medals use a certain amount of MP when equipped, and can be freely equipped and unequipped while out of battle. Each Medal grants a unique effect to a single party member or the entire party.
There are 91 different types of Medals and 120 to collect in total. Medals are acquired by completing Quests, by purchasing them from merchants, and by finding them at various locations in the world. Medals received from Artis as Hard Mode rewards for defeating Bosses will be available for purchase at the Caravan if their corresponding Bosses were defeated in Normal Mode.
MP[]
MP is required to equip most Medals. Medals may cost anywhere from 0 to 8 MP to equip. If the "RUIGEE" Menu Code is active, all Medals with an MP cost higher than 1 MP will cost only 1 MP.
List of Medals[]
Medals | |||
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Icon | Name and Description | MP | Location |
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Hard Mode Boosts enemy strength, but gives you more EXP and rewards. |
0 |
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Hard Hits Raises enemy attack, but doubles berry reward. Perfect for an extra challenge! |
0 | |
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Bug Me Not! Defeats any weak enemies on the field upon touching them! |
1 |
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Extra Freeze Increases the time Leif can freeze enemies in the overworld. |
0 |
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HP Plus Increases an ally's HP by 2. |
2 |
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TP Plus Increases the party's TP by 3. |
3 | |
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EXP Booster Boosts EXP earned after battle, but reduces the party's attack by 1. |
1 |
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Last Attack Increases an ally's attack by 1 when low on HP. |
4 |
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Last Stand Increases an ally's defense by 2 when low on HP. |
4 |
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Last Wind
When on low HP, the equipped bug gains 1 extra turn. |
3 |
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Super Block+ Increases damage blocked with the Super Block by 1. |
2 |
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Block Heal If the equipped ally performs a Super Block, they heal 1 HP. |
4 | |
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Power Exchange Boosts an ally's attack by 1, but also reduces their defense by 1. |
5 |
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Defense Exchange Boosts an ally's defense by 1, but also reduces their attack by 1. |
5 |
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Front Support Boosts the ally's at the front defense by 1. |
8 |
|
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Back Support Boosts an ally's at the back defense by 1. |
5 |
|
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Triumph Buzz After a successful battle, the party recovers 2 HP. |
3 |
|
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Victory Buzz After a successful battle, the party will recover 4 TP. |
3 |
|
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Antlion Jaws Boosts an ally's basic attack, making them ignore 1 point of enemy defense. |
5 |
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Resist All Decreases an ally's chances of receiving bad status effects by 50%. |
3 |
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Sleep Resistance Decreases an ally's chances of falling asleep by 50%. |
1 | |
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Heavy Sleeper The equipped ally won't be woken up by attacks. Being asleep halves damage and heals more each turn. |
2 |
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Bad Dreams
Sleeping enemies will take damage rather than healing every turn. |
2 |
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Freeze Resistance Decreases an ally's chances of being frozen by 50%. |
1 |
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Frostbite Reflects all direct damage taken by a frozen ally to the striking enemy with a chance to freeze. |
2 |
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Numb Resistance Decreases an ally's chances of being numbed by 50%. |
1 |
|
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Shock Trooper The equipped ally receives no damage while paralyzed. |
2 |
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Poison Resistance Decreases an ally's chances of being poisoned by 50%. |
1 |
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Poison Attacker Increases an ally's attack while poisoned by 1. |
3 |
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Poison Defender Increases an ally's defense while poisoned by 1. |
2 |
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Weak Stomach Makes any healing item also poison the equipped ally. |
1 | |
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Poison Touch If the equipped ally is directly attacked while poisoned, the attacker has a chance of getting poisoned. |
2 |
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Reverse Toxin Being poisoned heals the equipped ally instead. However, it reduces defense by 1 while poisoned. |
3 | |
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Eternal Venom The equipped ally will not naturally heal from poison. |
2 |
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Favorite One Increases an ally's damage taken, but makes the rest of the party angry upon seeing their friend hurt. |
3 |
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Life Stealer Reduces an ally's attack by 1, but their attacks will steal life from enemies. |
2 |
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Leaf Cloak Camouflages the equipped ally, making them get targeted less often by enemies. |
2 |
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Bait Hook
The equipped bug will be targeted more often by enemies. |
2 |
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Heal Plus Healing items used by the equipped bug will heal 1 more HP. |
2 |
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HP Core The equipped ally recovers 2 HP every 2 turns. |
2 |
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TP Core The party recovers 2 TP every 2 turns. |
3 |
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TP Saver Reduces an ally's TP costs by 1. |
5 |
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Life Cast Skills cost HP instead of TP for the equipped bug but they cost 1 point less to use. |
2 |
|
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Miracle Matter If the equipped ally falls in battle, they will revive in 2 turns. |
3 | |
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Status Booster Grants a higher chance to inflict status effects on enemies with the equipped party member. |
3 |
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Prayer The equipped ally's "Do Nothing" command recovers 2 HP as well. |
3 |
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Meditation The equipped ally's "Do Nothing" command recovers 1 TP as well. |
2 |
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Reflection The equipped ally's "Do Nothing" command increases defense for 1 turn. |
3 |
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First Plating The first hit dealt to the equipped bug does no damage in battle. |
4 |
|
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Status Relay When relaying, the equipped ally will transfer ALL statuses and charges to the relayed ally. |
1 |
|
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Random Start The equipped ally starts the battle with a random status buff/condition. |
2 | |
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Strong Start The equipped ally starts the battle with an extra turn, but their exhaustion ramps up quicker. |
2 |
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Berserker Increases an ally's attack by 3, but makes them unable to use Skills, Blocking, Items, Relay or to be relayed to. |
6 |
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Hard Charge Allow the equipped bug to use the "Hard Charge" skill, which grants maximum charge in exchange for HP. |
2 |
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Tardigrade Shield Grants the equipped bug the "Sturdy" skill, which increases defense and grants status immunity for 1 turn. |
1 |
|
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Status Mirror If the equipped bug gets a status effect, the caster gets that effect as well. |
3 |
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Poison Needles Grants poisoning power to Vi's needle skills. |
3 |
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Sleepy Needles Grants sleepy power to Vi's needle skills. |
3 |
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Electric Needles Grants numbing power to Vi's needle skills. |
3 |
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Heavy Throw Grants Vi the "Heavy Throw" skill, which can deal high damage to an enemy. |
2 | |
Royal Calling
Allows the party to use the "Royal Decree" skill anywhere. |
3 |
| |
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Spiky Bod When blocking, Kabbu will damage enemies that touch him with his horn. |
3 |
|
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Deep Taunt Kabbu's taunt will now reduce enemies' defense by 1, but increase their attack by 1. |
1 |
|
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Mighty Pebble Grants Kabbu the Pebble Toss skill, which can target an airborne enemy. |
1 |
|
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Mightier Pebble Grants Kabbu the Boulder Toss skill, which can target airborne enemies. |
3 |
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Empower Grants Leif the Empower skill, which boosts an ally's attack for 2 turns. |
2 |
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Empower+ Grants Leif the Empower+ skill, which boosts the entire party's attack for 3 turns. |
3 |
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Fortify Grants Leif the Fortify skill, which boosts an ally's defense for 2 turns. |
2 |
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Fortify+ Grants Leif the Fortify+ skill, which boosts the entire party's defense for 3 turns. |
3 |
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Enfeeble Grants Leif the Enfeeble skill, which reduces an enemy's attack for 2 turns. |
2 |
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Enfeeble+ Grants Leif the Enfeeble+ skill, which reduces all enemies' attack for 3 turns. |
3 |
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Break Grants Leif the Break skill, which reduces an enemy's defense for 2 turns. |
2 | |
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Break+ Grants Leif the Break+ skill, which reduces all enemies' defense for 3 turns. |
3 |
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Charge Up Grants Leif the Charge Up skill, which increases an ally's attack by 1 until their next attack. Stacks 3 times. |
2 |
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Charge Up+ Grants Leif the Charge Up+ skill, which boosts the entire party's power by 1 until their next attack. Stacks 3 times. |
3 |
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We Owe Ya!
The gratitude from the people you've helped may manifest from your Explorer Permit to help in battle. |
5 |
| |
Helper Boost
Increase damage dealt by extra allies by 1. |
3 |
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Ambusher
When entering battle with a stunned enemy, the entire opponent group will take 1 damage. |
2 | ||
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Crazy Prepared Prevents enemies from striking first outside of battle. |
1 |
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Item Recycler
Sometimes regain the item you just used back! |
4 |
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Bomb Master
Increases damage of bomb items by 2 when thrown by the equipped bug. |
3 |
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Secure Pouch A medal made by Prof. Honeycomb. Makes enemies unable to steal items. |
1 |
|
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A.D.B.P. Enhancer A Medal by Prof. Honeycomb. Increases the amount of times some Beemerang skills can hit. |
3 |
|
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Spy Specs A medal made by Dr. HB. Allows the party to see enemy HP without spying. |
1 |
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Detector A medal made by Dr. HB. Beeps if there are interesting objects nearby. |
0 |
|
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Quick Flea A favorite to those who know when to retreat. Makes fleeing battles a bit easier. |
1 | |
Pip Finder
Enemies can sometimes drop HP and TP recovering pips. |
3 |
| |
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Seedling Affinity This golden token shows your affinity to Seedlings! Increases the chances of finding special things... |
1 |
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Berry Finder Increases berries found after defeating enemies. |
3 | |
Holo Cloak
Gives the party a high-technological, glitchy appearance. |
0 |
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Luckier Day This legendary Medal by Keifer is sure to make you feel lucky while fighting! |
0 |
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