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Lore


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Make your final preparations. We venture into Giant's Lair - No Bug's Land!
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Giant's Lair, more commonly known as the Dead Lands, is one of the areas in Bug Fables. The only area it's connected to is the Rubber Prison, which is connected to the Metal Lake and the Ant Mines. It's where Chapter 7 takes place.

Overview[]

The Giant's Lair is a dark room that resembles a human's kitchen and dining room, with giant objects that resembles the ones found in Forsaken Lands as well as rocks and dead bushes scattered around.

The first room is an empty space and there is a Venus' Bud, and is the only Venus' Bud found in this area due to its unnatural atmosphere. The second and the third room features several giant glowing eyes, and a Dead Lander γ will be spawned if Team Snakemouth gets caught by the spotlight they emit. There is also a Red Crystal that can heal the party for free without saving the game in the third room. The fourth room has a Blue Crystal, as well as an entrance to an icy area (presumably a fridge). At the far southeast side of the Cold Tower, a huge Ancient Crystal lies near a plug, electricity is visible connecting from the plug to the crystal. Meaning that the Ancient Crystals conduct strong electricity, as the fridge is able to stay fully powered forever. At the third layer of the fridge there's a lift that directly leads to the actual Roach Village where several items are sold, a free inn and a lift that leads to the beginning of the area is present. Left of it is the Sapling Plains. A stove area with several fire variants of the enemies found in the Sand Castle. Finally, at the end of this area, the fabled Everlasting Sapling is found, and it's also the area where the final boss of the game is fought.

After beating the game the items sold in the shop are changed, there will also be several new dialogues from the Roaches and the Elder about the Everlasting Sapling, the life in Bugaria, the experiment, and many more.

Enemies[]

This section has spoilers of the game.

Medals[]

Items[]

Roach Village (Chapter 7)[]

Item Price
Glazed honey icon
Glazed Honey
8
Burly berry icon
Burly Berry
11
Magic seed icon
Magic Seed
17
Leaf salad icon
Leaf Salad
6

Roach Village (Postgame )[]

Item Price
Magic seed icon
Magic Seed
17
Flame rock icon
Flame Rock
14
Mystery berry icon
Mystery Berry
23

Gallery[]

Bug Fables 1 20 2020 12 13 01 PM

An Ancient Crystal conducting electricity

Trivia[]

  • This is the only area (excluding optional and secret ones besides Upper Snakemouth) to not appear in any roundup video.
  • The Roach's Village found here isn't recorded in the Discoveries. Only Giant's Lair itself is recorded.
  • This area does not have any regular enemy battle music - the overworld theme will continue playing instead unless Team Snakemouth levels up or is defeated. However, when fighting the Dead Lander event battle and when Team Snakemouth is spotted by the giant eye, a scary theme (called ??? in the original soundtrack) will replace the overworld theme until Team Snakemouth defeats the Dead Lander γ or enters the next room. Also the first time Team Snakemouth enters the stove area, the wasp attack theme will also keep playing, although no wasps are found in this area.
    • The Wasp King is seen entering the Giant's Lair with a few Wasp Troopers at the end of Chapter 6, but no Wasp enemies are found after that. The Game indicates that they died on the way to the Sapling
  • The map of Bugaria does not depict Giant's Lair with anything other than a brown spot on the edge of the map. Similarly, from the telescope of Bee Kingdom, the entrance of the Giant's Lair is blocked by the building of Rubber Prison. This is possibly done to make this place more mysterious and/or to prevent endgame spoilers.
  • The giants, presumably humans, as mentioned in one of the Lore Books, seems to have disappeared long before the event of the story through a 'rain of fire'. Paradoxically, the hut that is seemingly made of wood survives from the fire and is not burnt down, only with its contents slightly messed up. Suggesting it wasn’t literal fire.
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