Overview[]
Snakemouth Den is a cave whose entrance is found at the end of Snakemouth Way in the Bugaria Outskirts. It serves as the dungeon for Chapter 1 and is where Team Snakemouth first meet Leif. It was once home to the Roaches and houses the Ancient Mask. The entrance of the cave resembles a snake.
The upper portion of the cave contains a large door which leads to Upper Snakemouth and a trapdoor which leads to an area called the Snakemouth Depths. The depths are predominantly filled with a variety of large blue mushroom and numerous fungi-based monsters including Zombiants and Jellyshroom. Throughout the depths are a number of puzzles which act as protection for the artifact. A large spider also roams the area. At the end of the depths is a room containing several large crystals imbedded into the ceiling and the ancient mask which rests on a pedestal. Once the mask is removed, the pedestal sinks into the ground, triggering a trap which floods the area. The flood eventually empties into a river in Bugaria Outskirts.
Above and to the left of the first large door is an exit to a small outdoors area which contains a Sophie tree and a Sophie Petal.
After completing Chapter 1, the path to Snakemouth Den is blocked off by a gate which can be dug under once Kabbu learns the ability to dig.
Collectibles[]
Item | Location |
---|---|
Crystal Berry | Hanging from a vine in the first room. Can be knocked down using the beemerang. Reached by using fly to cross a pillar with a mushroom on it. |
Inside a bush on the left side of the submerged lake room, to the left of a sign. | |
Behind a large mushroom to the left side of the second large door. | |
Discovery #01 | Enter Snakemouth Den |
Discovery #02 | Save Leif |
Discovery #03 | Read the explorer's message on the leaf at the end of the first room. |
Discovery #04 | Observe the roach statue at the start of the room with the second large door. |
Discovery #19 | Enter the room containing the Sophie tree above and to the left of the first large door. |
Sophie Petal | On the floor of the room containing the Sophie tree above and to the left of the first large door. |
HP Plus | On a pillar in the middle of the submerged lake room. |
Poison Defender | Inside ruins to the right of the second large door. |
Poison Resistance | On a mushroom on the right half side of the mushroom-filled room beyond the second door. |
Magic Seed | In a bush at the very end of the room to the right of the second door. |
Ancient Mask | Obtained before fighting Spuder. |
Help Dialogue[]
Dialogue | ||||||||||||||||||||
|
Enemies[]
Enemy Formations[]
Main Article: Enemy Formations.
Gallery[]
Trivia[]
- There are Spy Specs in Poison Defender's place in the demo.
- In the demo version, the big door in the room with the trapdoor leads to a simple room with an NPC Zombiant, who allows the team to refight Spider. This feature is continued through the B.O.S.S. program in the final version, and the door now leads to Upper Snakemouth, an area accessible only after Chapter 4.
- According to Mar, the note discovery was originally going to be the corpse of a dead bug.[1]