Far Grasslands is an area connected to many places in the game. The team travels in this place during Chapter 5.

Overview[edit | edit source]

A natural area covered by tall grass with many stronger enemies roaming in this place.

North, the Wasp Kingdom, but its entrance isn't directly open until the game is cleared. Northeast of the area is the entrance to Wild Swamplands, as well as a river which can be crossed after learning Horn Dash and Icicle or Bee Fly to directly travel to Wasp Kingdom. The Southeast path leads to the Fishing Village. The Ant Mines in the west leads to three places: The Golden Settlement's Power Plant on the west, The Wasp Kingdom and the main area, with the first two paths locked and required to be opened from another side first. South of the main area path leads to the Wizard's Tower.

Wizard's Tower[edit | edit source]

South of the Far Grassland's Ant Mines exit is The Wizard's Tower, where a capsule machine containing Longleg Summoners can be found. There's also a bad book here for Reeves' quest.

Enemies[edit | edit source]

Gallery[edit | edit source]

Trivia[edit | edit source]

  • During Chapter 3's event, the Wasps attack the Power Plant through the tunnel that later happens to be the Ant Mines passage, and encounter the Broodmother. The sabotage causes the Code 32 incident.
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